Why didn't anyone tell me, that when you tell a location to move on a unit that doesn't exist, it moves to the center of the map? Why doesn't it just stay where it is?
Triggers are stupid!
Why didn't anyone tell me, that when you tell a location to move on a unit that doesn't exist, it moves to the center of the map? Why doesn't it just stay where it is?
Triggers are stupid!
Gerard DuGalle: "You vastly underestimate me, my dear." Infested Kerrigan: "I don't think so, Admiral. You see, at this point... I'm pretty much the Queen Bitch of the Universe. And not all of your little soldiers or space ships will stand in my way again."
Any unspecfied location (such as a nonexistant unit) and/or "anywhere" defaults to the center of the map when the context requires a map coordinate. I guess you know that now.
Any unspecfied location (such as a nonexistant unit) and/or "anywhere" defaults to the center of the map when the context requires a map coordinate. I guess you know that now.
[quote=ClansAreForGays]Why didn't anyone tell me[/quote]Because you did not ask. If you want the location to stay where it is, add a condition for if that unit exists.
Because you did not ask. If you want the location to stay where it is, add a condition for if that unit exists.
[quote=Falkoner]Always use the condition Bring when centering a location, so you don't get glitches like that.[/quote]
/Agree... Helps with making sure someone is actually there..
And why must this be put into here? It doesn't really seem like there was any help to be needed with this.. :|
/Agree... Helps with making sure someone is actually there..
And why must this be put into here? It doesn't really seem like there was any help to be needed with this..
If that unit does not exsist, then it counts it as the center of the map. Triggers are complex and trickey, there are alot of problems and you usually have to do weird things to solve it.
If that unit does not exsist, then it counts it as the center of the map. Triggers are complex and trickey, there are alot of problems and you usually have to do weird things to solve it.