move location
Mar 14 2008, 3:56 am
By: ClansAreForGays  

Mar 14 2008, 3:56 am ClansAreForGays Post #1



Why didn't anyone tell me, that when you tell a location to move on a unit that doesn't exist, it moves to the center of the map? Why doesn't it just stay where it is?

Triggers are stupid!




Mar 14 2008, 4:10 am Bonegrit Post #2



Any unspecfied location (such as a nonexistant unit) and/or "anywhere" defaults to the center of the map when the context requires a map coordinate. I guess you know that now.



None.

Mar 14 2008, 4:13 am Test Post #3



Quote from ClansAreForGays
Why didn't anyone tell me
Because you did not ask. If you want the location to stay where it is, add a condition for if that unit exists.



None.

Mar 14 2008, 9:30 pm Falkoner Post #4



Always use the condition Bring when centering a location, so you don't get glitches like that.



None.

Mar 15 2008, 1:56 pm Joshgt2 Post #5



Quote from Falkoner
Always use the condition Bring when centering a location, so you don't get glitches like that.
/Agree... Helps with making sure someone is actually there..

And why must this be put into here? It doesn't really seem like there was any help to be needed with this.. :|



None.

Mar 15 2008, 3:57 pm Falkoner Post #6



It doesn't fit into any other category, and he wasn't sure whether or not it was a simple question



None.

Mar 22 2008, 8:00 am Cragler Post #7



If that unit does not exsist, then it counts it as the center of the map. Triggers are complex and trickey, there are alot of problems and you usually have to do weird things to solve it.



None.

Mar 22 2008, 3:32 pm NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Not the center of the map, but the location you specified. In case of 'Anywhere' it's indeed also the center of the map, however.




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