Why didn't anyone tell me, that when you tell a location to move on a unit that doesn't exist, it moves to the center of the map? Why doesn't it just stay where it is?
Triggers are stupid!
Any unspecfied location (such as a nonexistant unit) and/or "anywhere" defaults to the center of the map when the context requires a map coordinate. I guess you know that now.
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Quote from ClansAreForGays
Why didn't anyone tell me
Because you did not ask. If you want the location to stay where it is, add a condition for if that unit exists.
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Always use the condition Bring when centering a location, so you don't get glitches like that.
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Always use the condition Bring when centering a location, so you don't get glitches like that.
/Agree... Helps with making sure someone is actually there..
And why must this be put into here? It doesn't really seem like there was any help to be needed with this..
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It doesn't fit into any other category, and he wasn't sure whether or not it was a simple question
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If that unit does not exsist, then it counts it as the center of the map. Triggers are complex and trickey, there are alot of problems and you usually have to do weird things to solve it.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Not the center of the map, but the location you specified. In case of 'Anywhere' it's indeed also the center of the map, however.