Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Creating Burrowed Units
Creating Burrowed Units
Mar 10 2008, 10:50 pm
By: kvoepel3  

Mar 10 2008, 10:50 pm kvoepel3 Post #1



I am attempting to spawn a group of burrowed zerglings on my map. In the Create Unit with Properties dialog (SCMDraft 2.080), I check the box for "Burrowed", and they spawn standing up. I've checked out the list of AI scripts, and nothing appears to be too obvious as 'burrow here'. I looked about 7 pages back in this forum and found nothing. Is there any way to create a burrowed unit, force a unit to burrow, or maybe, make a unit move into an area, decide there is nothing else to do, and burrow out of boredom?



None.

Mar 10 2008, 10:53 pm y10k Post #2



Make sure the current player has the burrow ability researched.



None.

Mar 10 2008, 11:14 pm kvoepel3 Post #3



Wow, that is fantastic, it worked perfectly, but now I have a related problem, it won't place burrowed units on top of eachother, nor will it place burrowed units underneath standing units. The objective of this trigger is to cause something like a billion units to pop out of one square, so now I need a way to get them to do that.



None.

Mar 10 2008, 11:17 pm y10k Post #4



Create them somewhere else and move there.



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Mar 10 2008, 11:27 pm Falkoner Post #5



Burrowed units will not stack, even over normal units, when first created, they must be moved to stack.



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Mar 11 2008, 3:17 am Akar Post #6



Quote
Burrowed units will not stack, even over normal units, when first created, they must be moved to stack.
Or preplaced :P



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Mar 12 2008, 2:11 am Joshgt2 Post #7



Quote from Akar
Quote
Burrowed units will not stack, even over normal units, when first created, they must be moved to stack.
Or preplaced :P
Same thing as being created and moved... :bleh:



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