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It's on Random Suicide Mission, which is the reason I'm baffled as to why it won't do anything.
I want it to also have the ability to use that skill, kind of like a strategy, even if the computer doesnt use it right. I have a trigger that sets any units that the computer gets besides Civilians to go on Random Suicide Missions, so theres no reason why it doesn't attack. It's like the Arbiter is broken with the AI. I haven't actually gotten one myself to test, but I probably should to make sure theres not something wrong with the unit. ![]() ![]() ![]() ![]() ![]() ![]() |
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Write your own destiny, or else someone will write it for you!
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Only hero arbiters (Danimoth) attack, but don't use spells.
Regular arbiters only use spells, but don't attack. Using an AI on a regular arbiter will make it use its spells more aggressively but it will never force the hero arbiter to cast spells. Don't ask me WHY Blizzard made it so... ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |
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I know there is a way to do it, i saw it in an RPG once.
Did you try giving it to a player 9 computer? They act Quite differently when it comes to spell casting units. Like, the sci vessal will Irridate units before it will try to EMP them, like a templar. If its just a regular computer, it will EMP before it will Irridate. Theres a priority Order. Or, if youre desparate, give it to a human player that is an enemy to the player you want it to attack, then give it to the computer so it can cooldown, then give it to the player so it can attack.... and so on. |
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well,since "attacking" is an ability that most units have, the AI might consider it as a spell with no energy. When you Give a unit owned by player 1-8 to player 9+, the priority order of the abilities a unit uses changes... you know? so it just so happens that "Attack" is one of the most used abilities that units have.
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I suppose I could give the computers the hero. Having him only attack is better than having him be an idiot with that ability.
Giving it to Player 9 (Which I've never done) really doesn't help this scenario. I need the AI to go out on its own and start attacking someone, not only attacking when they are being attacked. If I give them the Hero Arbiter, they just might attack then, and that's all that matters. If the computer doesn't want to use that ability, that's their problem. It's a completely different story if they won't use abilities than if they wont attack. ![]() ![]() ![]() ![]() ![]() ![]() |
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Well the only problem I have unit wise was Arbiters so I replaced them and I'm fine now. Everyone else is perfect. The AI will Eradicate/PSI with Science Vessels, Storm with HT, Mind Control/Feedback with Dark Archons, etc. Everything is working fine.
Oh well, Comp wont use Stasis Field, its better than them not attacking, because when they get an Arbiter, its a nuisance to chase it down when there are other prey around. ![]() ![]() ![]() ![]() ![]() ![]() |