Another Problem
Mar 1 2008, 5:07 am
By: FooFighters  

Mar 1 2008, 5:07 am FooFighters Post #1



Well, as you might have known, [unless ur dm...] i'm working on a RE Tag map, and the problem came after one trigger i have on it... i found the cause after a couple of trial runz of the trigger deletion stuff, and found my mineral/gas ammo thing isnt working right...

As you might of known, i am using the mineral/gas ammo system... and when you reach 0 minerals, you ally the zombies... but when i have the trigger [as follows] it auto-allies me to P7 and Nuetral + Force 1 [Us] and you can't "Shoot em 4 fun" or get past certain parts where u have to shoot Nuetral to destroy the barricades...



{Players}
-Force 1

{Conditions}
-Current Player Accumulates Exactly 0 Minerals

{Actions}
-Set Player 8 {Zombies} to Ally
-Persuave Trigger



and i also have the trigger to enemize the zombies when reloaded...

SO WHAT MAKES THIS TRIGGER MALFUNCTION????!!!!
That is the Question
HELP {Purple is Beasty man}

Post has been edited 1 time(s), last time on Mar 1 2008, 6:19 pm by RP-Ichigo.



None.

Mar 1 2008, 1:26 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Nothing can. It's so simple that it's failsafe.

The error is in some other trigger. Either another trigger(s) change the gas to over 0 an d back shortly after, so the trigger doesn't fire at all.
Or another trigger has faulty conditions and is running after your trigger and sets the alliances to something else.
I suspect the latter.




Mar 1 2008, 3:29 pm FooFighters Post #3



i dont have a trigger that allies on persuave trigger, b/c i want Force 1 to shoot each other, and also to shoot P7 and Nuetral, without unallyin... i just can't get it right, i might have to disable Ammo all together



None.

Mar 1 2008, 4:28 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

lol setting alliance statuses is pretty straightforward. No need to give up on it.
Post your triggers/map if you can't find it yourself




Mar 1 2008, 4:33 pm who Post #5



i don't see any reason why those triggers would cause a problem. try copy/pasting your text triggers into notepad and searching for any alliance actions, or post up the map.



None.

Mar 1 2008, 4:51 pm FooFighters Post #6



Here
Edit: got rid of map for more global space

Post has been edited 1 time(s), last time on Mar 16 2008, 8:12 pm by FooFighters.



None.

Mar 1 2008, 5:41 pm who Post #7



I don't see the trigger thats in the first post. Did you delete it, or is that an old version



None.

Mar 1 2008, 5:47 pm FooFighters Post #8



i deleted it



None.

Mar 1 2008, 5:51 pm NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

then add the trigger and it will work -.-




Mar 1 2008, 5:53 pm FooFighters Post #10



it wont work dude, i said that the trigger made it malfunction... and i dont feel like adding the malfunctioned trigger



None.

Mar 1 2008, 6:40 pm Impeached Post #11



If you have SCMDraft, go to the text trigger editor and paste all your triggers into notepad or some text editor. Then use the search feature to search for "Set Alliance Status". Doing this, you can see if you have any rogue alliance changes messing up this trigger.



None.

Mar 1 2008, 6:51 pm FooFighters Post #12



My SCMÐraft doesnt has the Text Trigger, if it was there, i can't find it then



None.

Mar 1 2008, 7:09 pm NudeRaider Post #13

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

OK, clearly you know better what's happening there... :><:
I'm out.




Mar 1 2008, 7:30 pm FooFighters Post #14



no i dont, there is a big problem, and idk how to fix it... U GET NO POINT



None.

Mar 2 2008, 6:20 pm Shook1(ConFed) Post #15



Okay so you have a problem with another trigger as someone already mentioned.

But why would you want them to ally the Zombies just because they run out of ammo? That doesn't make sense.



None.

Mar 2 2008, 6:57 pm Test Post #16



So the player can't still attack the zombies. In a lot of maps that have ammo, they ally the enemy so that it will really be as if the unit has no ammo left.



None.

Mar 2 2008, 9:47 pm Shook1(ConFed) Post #17



Oh I misunderstood it thanks for clearing that up. I thought you meant the Zombies will ally you and then they will stop attacking.



None.

Mar 2 2008, 11:14 pm Riney Post #18

Thigh high affectionado

Always make sure you dont have "Survivors" or "Players" (Forces) Instead of such things as Current Player any ally/unally triggers.

Hay look, my bro wrote a ammo system tutorial.

http://www.staredit.net/?p=tutorials&tut=31



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Mar 2 2008, 11:50 pm who Post #19



what version of SCMDraft are you using?
the text trigger area is listed as "Trigger Editor", while the staredit type is listed as "Classic Trigedit"...



None.

Mar 15 2008, 5:49 pm FooFighters Post #20



Beta (0.8.0) and i'll get to work on ÐM's idea, maybe then it will work, i'll edit this post to say if i solved it or not



None.

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