Well, as you might have known, [unless ur dm...] i'm working on a RE Tag map, and the problem came after one trigger i have on it... i found the cause after a couple of trial runz of the trigger deletion stuff, and found my mineral/gas ammo thing isnt working right...
As you might of known, i am using the mineral/gas ammo system... and when you reach 0 minerals, you ally the zombies... but when i have the trigger [as follows] it auto-allies me to P7 and Nuetral + Force 1 [Us] and you can't "Shoot em 4 fun" or get past certain parts where u have to shoot Nuetral to destroy the barricades...
{Players}-
Force 1{Conditions}-
Current Player Accumulates
Exactly 0 Minerals{Actions}-Set
Player 8 {Zombies} to
Ally-Persuave Trigger
and i also have the trigger to enemize the zombies when reloaded...
SO WHAT MAKES THIS TRIGGER MALFUNCTION????!!!!
That is the
QuestionHELP {Purple is Beasty man}
Post has been edited 1 time(s), last time on Mar 1 2008, 6:19 pm by RP-Ichigo.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Nothing can. It's so simple that it's failsafe.
The error is in some other trigger. Either another trigger(s) change the gas to over 0 an d back shortly after, so the trigger doesn't fire at all.
Or another trigger has faulty conditions and is running after your trigger and sets the alliances to something else.
I suspect the latter.
i dont have a trigger that allies on persuave trigger, b/c i want Force 1 to shoot each other, and also to shoot P7 and Nuetral, without unallyin... i just can't get it right, i might have to disable Ammo all together
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
lol setting alliance statuses is pretty straightforward. No need to give up on it.
Post your triggers/map if you can't find it yourself
i don't see any reason why those triggers would cause a problem. try copy/pasting your text triggers into notepad and searching for any alliance actions, or post up the map.
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Here
Edit: got rid of map for more global space
Post has been edited 1 time(s), last time on Mar 16 2008, 8:12 pm by FooFighters.
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I don't see the trigger thats in the first post. Did you delete it, or is that an old version
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
then add the trigger and it will work -.-
it wont work dude, i said that the trigger made it malfunction... and i dont feel like adding the malfunctioned trigger
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If you have SCMDraft, go to the text trigger editor and paste all your triggers into notepad or some text editor. Then use the search feature to search for "Set Alliance Status". Doing this, you can see if you have any rogue alliance changes messing up this trigger.
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My SCMÐraft doesnt has the Text Trigger, if it was there, i can't find it then
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
OK, clearly you know better what's happening there...
I'm out.
no i dont, there is a big problem, and idk how to fix it... U GET NO POINT
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Okay so you have a problem with another trigger as someone already mentioned.
But why would you want them to ally the Zombies just because they run out of ammo? That doesn't make sense.
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So the player can't still attack the zombies. In a lot of maps that have ammo, they ally the enemy so that it will really be as if the unit has no ammo left.
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Oh I misunderstood it thanks for clearing that up. I thought you meant the Zombies will ally you and then they will stop attacking.
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Always make sure you dont have "Survivors" or "Players" (Forces) Instead of such things as Current Player any ally/unally triggers.
Hay look, my bro wrote a ammo system tutorial.
http://www.staredit.net/?p=tutorials&tut=31
Riney#6948 on Discord.
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-- Updated as of December 2021 --
what version of SCMDraft are you using?
the text trigger area is listed as "Trigger Editor", while the staredit type is listed as "Classic Trigedit"...
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Beta (0.8.0) and i'll get to work on ÐM's idea, maybe then it will work, i'll edit this post to say if i solved it or not
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