Enemy Problems
Feb 24 2008, 3:27 am
By: FooFighters  

Feb 24 2008, 3:27 am FooFighters Post #1



I'm making a Resident Evil Tag map [remake of Peazel's map] and i'm using installation map, same method of buildings as Peazel, and the size is 256x256... You may be wondering... what is my problem? Look at the topic title... The enemy [Undead / Mutants] doesn't attack the players all the time, they just attack other players that aren't near, and when someone is out of ammo [allied] they don't attack... so can i get some help [and i'm also using 'send all units on random suicide missions' and have tried { and failed} 'Strategic Suicide missions' and 'Junkyard dog' scripts...]



None.

Feb 24 2008, 3:28 am Falkoner Post #2



If you want them to go after the players, why not order them to patrol to a location following the players?



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Feb 24 2008, 3:42 am FooFighters Post #3



well, it isn't as easy as that, 6 players, another computer to attack, so how will i get multiple zombies to attack without exceeding the "lag limit" or the unit creation space



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Feb 24 2008, 3:51 am Falkoner Post #4



Mmmkay, AI's are really annoying to work with.. Do you give the units to other players or set them invincible or anything? Even giving it away quickly and giving it back will stop them from going after it.



None.

Feb 24 2008, 2:54 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

When you ally the player to the zombies, make sure you don't ally the zombies to him.

Quote from staredit help
Scripts available in Run AI Script:
Send all Units on Strategic Suicide Missions – All computer units will mass and attack one target at a time until all enemy structures and units are dead.
Send all Units on Random Suicide Missions – All computer units will choose random targets and attack anything that they see.

That means they won't attack the nearest enemy. If you need that make a location following each player and order the zombies in that location to patrol to the center. Be sure to make a dc timer for it (if you use hyper triggers) so they don't get constantly ordered and thus have no time to attack.




Feb 24 2008, 3:05 pm Falkoner Post #6



Yeah, are you running it under Run AI Script, or Run AI Script at Location?



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Feb 24 2008, 7:00 pm FooFighters Post #7



Run AI Script... well, i said that strategic suicide missions doesn't work, i tested it, it just sends them to attack when someone is VERY CLOSE to them or when you shoot em... i need em to move all over the place



None.

Feb 25 2008, 12:38 am Riney Post #8

Thigh high affectionado

Order the zombies to patrol to random segments of the street.

Example

Street 1___________________ _________________Attack 2
Street 2___________________X_________________Attack 1


If an enemy is at street 1, randomize two switches. If both are cleared or set, tell em to PATROL to attack 1 (Patrol makes them attack Anything on the way, attack tells them only to attack things at the location), if 1s set and 1s cleared, you get the idea.



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-- Updated as of December 2021 --

Feb 25 2008, 10:39 pm FooFighters Post #9



i got it to work, thankgod for not listening to the hardcoreness of dm's theory, but i got it to work!



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