Enslavers NIGHTMARE MODE
1 player maps.
The maps are basically the same than the original enslavers with the same objectives but harder, I tried to include some text color because it is beautiful & new units & events to challenge the player. For exemple, in the mission 2a I put much more air defenses around the captive protoss to make the map less cheesable. There is one more zerg AI to challenge the player. And after 20 minutes, Schezar's flagship (which is a BC with a lot of HP) come to harrass the player. In mission 3a, the protoss temple spawns a hero (just like the Torrasque in 3b) which has a shield that is upgraded to level 200 (which mimics how SC2's immortals work because it can basically only take 0,5 damage from attacks) etc.
I wanted to do this because I really like the canon StarCraft campaigns from Blizzard. But as the years passed, people got much better at the game and these missions are not really challenging anymore...
Also, I made the maps .scx, so they must be played on BroodWar, but the player can't afford to build BroodWar units & upgrades. They'll have to use the original units as the maps were supposed to be played, because some of the maps are way easier with BroodWar tech (mind controlling Torrasque in Enslavers3b for example).
The campaign is complete, unless some people report some fixes to be made.
In short, what I did use to make the campaign harder:
_More enemy AIs.
_Less starting resources & less resources in main base.
_New enemy units.
_Enemy bases more defended.
_Early scripted attacks.
I tried to make the easiest missions way harder, and the hardest ones just a bit harder.
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Post has been edited 9 time(s), last time on Aug 14 2024, 7:55 am by Kyradax.
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