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Map limits for Starcraft Remastered?
Mar 31 2022, 9:01 am
By: NiceNowIHaveAName  

Mar 31 2022, 9:01 am NiceNowIHaveAName Post #1



Hi! Is there a similar version of map limits for Starcraft Remastered?

I've been looking on the forum and on various other sites, but I couldn't find anything. I think I have seen something similar in the past, but I can't seem to find it anymore.



None.

Mar 31 2022, 1:36 pm IlyaSnopchenko Post #2

The Curious

The number of locations is the same.
String space is practically unlimited, although I think the amount of strings is still capped at 1024?
I think the sprite doodad limit is gone, but maybe there's another, higher one.

The rest, I have no idea about.



Trial and error... mostly error.

Mar 31 2022, 8:09 pm NiceNowIHaveAName Post #3



Thanks! It seems I'll have to start digging on the korean sites.



None.

Mar 31 2022, 8:20 pm riffdex Post #4



Quote from IlyaSnopchenko
The number of locations is the same.
String space is practically unlimited, although I think the amount of strings is still capped at 1024?
I think the sprite doodad limit is gone, but maybe there's another, higher one.

The rest, I have no idea about.
When you say string space are you referring to the 65k byte string limit? I hit this limit in my map and SCMDraft2 won’t allow me to save it



None.

Apr 1 2022, 11:31 am IlyaSnopchenko Post #5

The Curious

After 1.23.2 the 65K string limit was lifted, but going past it naturally makes the map incompatible with prior versions. It might not also be available in all versions of SCMDraft.



Trial and error... mostly error.

Apr 2 2022, 5:29 pm riffdex Post #6



Quote from IlyaSnopchenko
After 1.23.2 the 65K string limit was lifted, but going past it naturally makes the map incompatible with prior versions. It might not also be available in all versions of SCMDraft.
Yup, I had to download an Alpha version of SCMD2 in order to exceed the 65k and continue updating my map. Kind of weird that the latest public release doesn’t have support for 65k+



None.

Apr 4 2022, 10:57 am IlyaSnopchenko Post #7

The Curious

Beats me. I've been using this feature since its inception and, barring one bug that was in the game, not editor - so duly reported to Blizzard and fixed in a subsequent update - there was never any issue.



Trial and error... mostly error.

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[12:51 am]
Ultraviolet -- RIVE
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feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[2023-9-28. : 6:46 am]
RIVE -- Beta 4 lyfe, ya kno
[2023-9-28. : 5:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
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Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
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[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
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