Staredit Network > Forums > General StarCraft > Topic: Map limits for Starcraft Remastered?
Map limits for Starcraft Remastered?
Mar 31 2022, 9:01 am
By: NiceNowIHaveAName  

Mar 31 2022, 9:01 am NiceNowIHaveAName Post #1



Hi! Is there a similar version of map limits for Starcraft Remastered?

I've been looking on the forum and on various other sites, but I couldn't find anything. I think I have seen something similar in the past, but I can't seem to find it anymore.



None.

Mar 31 2022, 1:36 pm IlyaSnopchenko Post #2

The Curious

The number of locations is the same.
String space is practically unlimited, although I think the amount of strings is still capped at 1024?
I think the sprite doodad limit is gone, but maybe there's another, higher one.

The rest, I have no idea about.



Trial and error... mostly error.

Mar 31 2022, 8:09 pm NiceNowIHaveAName Post #3



Thanks! It seems I'll have to start digging on the korean sites.



None.

Mar 31 2022, 8:20 pm riffdex Post #4



Quote from IlyaSnopchenko
The number of locations is the same.
String space is practically unlimited, although I think the amount of strings is still capped at 1024?
I think the sprite doodad limit is gone, but maybe there's another, higher one.

The rest, I have no idea about.
When you say string space are you referring to the 65k byte string limit? I hit this limit in my map and SCMDraft2 won’t allow me to save it



None.

Apr 1 2022, 11:31 am IlyaSnopchenko Post #5

The Curious

After 1.23.2 the 65K string limit was lifted, but going past it naturally makes the map incompatible with prior versions. It might not also be available in all versions of SCMDraft.



Trial and error... mostly error.

Apr 2 2022, 5:29 pm riffdex Post #6



Quote from IlyaSnopchenko
After 1.23.2 the 65K string limit was lifted, but going past it naturally makes the map incompatible with prior versions. It might not also be available in all versions of SCMDraft.
Yup, I had to download an Alpha version of SCMD2 in order to exceed the 65k and continue updating my map. Kind of weird that the latest public release doesn’t have support for 65k+



None.

Apr 4 2022, 10:57 am IlyaSnopchenko Post #7

The Curious

Beats me. I've been using this feature since its inception and, barring one bug that was in the game, not editor - so duly reported to Blizzard and fixed in a subsequent update - there was never any issue.



Trial and error... mostly error.

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[07:31 pm]
Dem0n -- Oh_Man
Oh_Man shouted: i wonder how they did grand moff tarkins voice in star wars
Got someone to do a decent impersonation and then used professional audio engineers to make it sound like the original actor
[2024-3-01. : 8:11 pm]
IlyaSnopchenko -- Sure doesn't sound perfect... nothing is. I know it's better than my own attempts at voiceacting (but I'll have to resort to that, too; I've just been putting that off for ages).
[2024-3-01. : 2:58 pm]
Oh_Man -- i wonder how they did grand moff tarkins voice in star wars
[2024-3-01. : 2:58 pm]
Oh_Man -- oh right, yeh if ur trying to do additional dialogue for dead or unavailable actors then its ur only option. it still doesnt sound perfect though
[2024-2-29. : 8:30 pm]
IlyaSnopchenko -- I'm 99% satisfied with the results Jun3hong was able to extract from Elevenlabs for our project... but of course YMMV
[2024-2-29. : 8:29 pm]
IlyaSnopchenko -- It is a good solution for original characters, I guess, but if you want to visit a canon character, there's bound to be issues.
[2024-2-29. : 11:05 am]
Oh_Man -- the alternative is go on voices dot com or some pay to play sites and hire some cheap talent
[2024-2-29. : 9:18 am]
Sila12 -- Nothing
[2024-2-29. : 5:20 am]
IlyaSnopchenko -- Mind you, it was almost impossible to get decent expressions for Zeratul, mostly because he is very much emotionless most of the time in his real voice lines. Which is understandable for story reasons, of course, but not beneficial for our purposes. :-)
[2024-2-29. : 5:18 am]
IlyaSnopchenko -- I feel it's good enough, and the alternative is having nothing at all. And sometimes, in our case, Jun3hong got surprisingly good performance out of the AI. You can ask him how many attempts it took him.
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