Player Settings
Jan 27 2008, 8:22 pm
By: Impeached  

Jan 27 2008, 8:22 pm Impeached Post #1



Is there any way to make the player settings for P9-11 have them allied to all the players, or at least not attack back with spider mines? I tried putting them the same as P12, but they still attack back.

Also is there any way to make computer units automatically attack player 12, but still have P12 allied to them?



None.

Jan 27 2008, 8:50 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Impeached
Also is there any way to make computer units automatically attack player 12, but still have P12 allied to them?
they should attack p12, if you set p12 to enemy. P12 will never attack back.




Jan 27 2008, 9:37 pm Impeached Post #3



Ah yeah, forgot you can set neutral players' alliance stasus.



None.

Jan 27 2008, 11:31 pm Falkoner Post #4



Or you can give a unit from an enemy to player 12, and that unit will retain it's alliance.



None.

Jan 27 2008, 11:53 pm Impeached Post #5



So no solution to P9-11 attacking?



None.

Jan 27 2008, 11:55 pm Falkoner Post #6



Usually they don't attack, spider mines are an exception, but usually they ignore you until you attack them, and then usually they just follow you around after that.



None.

Jan 28 2008, 1:18 am Impeached Post #7



Great. That basically ruins my V-HP system. Burrowed units run, Larva are just too ugly, and Spider Mines were the last chance. Any other ideas?



None.

Jan 28 2008, 1:40 am NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Don't use vHP -.-

But maybe you be happy with air units?

Or give the enemy plenty of detectors (and none to the player) and use a dts.




Jan 28 2008, 1:45 am Impeached Post #9



Half the concept of my map relies on weapon switching carrying over HP.

And air..eh, maybe melee can go out.

Dark Templars would impede movement.



None.

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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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