Staredit Network > Forums > SC1 Map Showcase > Topic: Spark of Ean'lu
Spark of Ean'lu
Oct 8 2020, 10:01 pm
By: Milestone  

Oct 8 2020, 10:01 pm Milestone Post #1




Spark of Ean'lu
version 1.0



DOWNLOAD MAP
6,8MB

Spark of Ean'lu is an adventure map where the player has to
explore the world, uncover clues, and solve puzzles along
the way to advance the story.

Of the complete four-chapter story, only the first chapter
has been implemented so far. Given enough interest, the plan
is to release updated versions of the map, progressing the
story with each update.

The current version of the map should take ~45-60 minutes
to complete.

Thanks to
milksteak for feedback & testing
Sound credits

Playthroughs
Oh_Man



Post has been edited 3 time(s), last time on Oct 15 2020, 12:30 am by Milestone.




Oct 9 2020, 1:15 am totemhokem Post #2



Help! I got stuck on the circular lock combination. I suppose its connected to the log that is found next to the little unpowered device, but i can't make it out, how many digits do i need to enter? Or do i have to use the gas before that?



None.

Oct 9 2020, 4:11 am Oh_Man Post #3

Find Me On Discord (Brood War UMS Community & Staredit Network)

A new era of mapping has begun.




Oct 9 2020, 7:38 am Milestone Post #4



Quote from totemhokem
Help! I got stuck on the circular lock combination. I suppose its connected to the log that is found next to the little unpowered device, but i can't make it out, how many digits do i need to enter? Or do i have to use the gas before that?

Thanks for trying out the map, and great work making it all the way to that puzzle!

Hint (Contains Spoilers)



Quote from Oh_Man
A new era of mapping has begun.
Thanks man! Yes, the recent increase in accessibility of EUD creation opens up for many new opportunities. Can't wait to see what you'll do with it!

Post has been edited 1 time(s), last time on Oct 9 2020, 8:03 am by Milestone.




Oct 9 2020, 11:58 am qPirateKing Post #5



Honestly inspiring to see a real Myst-style old school adventure game brought to life. It's something I always wanted to do, and you did an amazing job with the little puzzle panels and writing. Is this an original IP? It feels so polished and cohesive! At times, it felt like I wasn't playing SCBW at all. Anyway, great job with this, and I hope the other parts come soon.

Also, I've been out of loop for a while now, but are there any other big non-Korean EUD map releases out there? I'm curious to see what level we're at right now. I saw a preview of something Oh_Man is working on, and it's also very impressive!



None.

Oct 9 2020, 1:33 pm Milestone Post #6



Quote from qPirateKing
Honestly inspiring to see a real Myst-style old school adventure game brought to life. It's something I always wanted to do, and you did an amazing job with the little puzzle panels and writing. Is this an original IP? It feels so polished and cohesive! At times, it felt like I wasn't playing SCBW at all. Anyway, great job with this, and I hope the other parts come soon.

Also, I've been out of loop for a while now, but are there any other big non-Korean EUD map releases out there? I'm curious to see what level we're at right now. I saw a preview of something Oh_Man is working on, and it's also very impressive!

Thanks qPirateKing! I'm a huge fan of your work on Legacy of Haean, so your feedback means a lot!

Yeah, it's an original story. I mapped out the full plot before starting the project, and I'm looking forward to get started on the rest of the chapters in the near future! Myst and other great adventure games of that era were definitely an inspiration.

Hope you're considering coming back to the scene. Like you, I can't wait to see what this "new era", as Oh_Man called it, will bring!




Oct 9 2020, 2:19 pm Oh_Man Post #7

Find Me On Discord (Brood War UMS Community & Staredit Network)

To answer your question qpk: http://www.staredit.net/topic/17731/#1

It comes from Korea but is translated to English.




Oct 10 2020, 9:49 pm tootoop Post #8



Access to information resources is restricted on the basis of the Federal Law «On Information, Information Technologies and Protection of Information».
:ermm:



None.

Oct 10 2020, 9:55 pm Milestone Post #9



Quote from tootoop
Access to information resources is restricted on the basis of the Federal Law «On Information, Information Technologies and Protection of Information».
:ermm:
Hm, this might be because I'm hosting it on Google Drive. Where are you connecting form? Will send it to you on Discord in the meantime.




Oct 13 2020, 8:55 am Oh_Man Post #10

Find Me On Discord (Brood War UMS Community & Staredit Network)

Here is my playthrough.



Had mike issue halfway in so you can't hear my narration unfortunately.

One thing I did want to ask about was the moving platform near the start the Dark Templar goes on. How does that work exactly? Don't think I've ever heard of a way to move a unit by moving something underneath it.

It presents some intruiging opportunities such as having a moving platform like a boat, kind of like this mission from Starcraft 2.

I think the creatures you create should be able to be looked at and interacted with (like petting them or something lol). I think the inventory you can actually make them black instead of greyed out. And maybe you could have vial (empty) and vial (filled with water) especially if you plan on using the vial more in future chapters.

Looking forward to part 2. If you are searching for a checkpoint system so people don't have to replay then check out Tuxedo-Templar's RUSH which uses a checkpoint system where you enter codes. These codes are also used for cheats.

You could also just have at game start:

> New Game
> Continue Game (which then opens submenu)
> Chapter 2
> Chapter 3
> etc.




Oct 13 2020, 2:20 pm ssstand Post #11



Hi, just registered and come here to say thanks for the game, i
noticed this game by accident on the battle.net, and really enjoyed it.

Thanks for the hard job, and well done !
I just can't believed that the editor could still be that powerful after so many years !
This is definitively a master piece !



None.

Oct 13 2020, 6:42 pm Milestone Post #12



Quote from ssstand
Hi, just registered and come here to say thanks for the game, i
noticed this game by accident on the battle.net, and really enjoyed it.

Thanks for the hard job, and well done !
I just can't believed that the editor could still be that powerful after so many years !
This is definitively a master piece !

Thanks for the kind feedback!




Oct 15 2020, 12:29 am Milestone Post #13



Quote from Oh_Man
Here is my playthrough.

Hey Oh_Man, I completely missed this for some reason. Thanks a ton for recording your playthrough.
I've added all your comments to be addressed for the next version - much appreciated.
I'll add a link the playthrough, hope that's ok!




Oct 16 2020, 2:29 am lifebot Post #14



This looks incredible




Oct 16 2020, 5:35 am Milestone Post #15



Quote from lifebot
This looks incredible
Thanks Lifebot! Much appreciated. Would be great to hear what you think if you play it!




Oct 19 2020, 3:37 pm lifebot Post #16



Here is my feedback:

This is essentially a puzzle driven adventure game.


Pros:
-Lots of original ideas
-Smooth, bug-free game play
-Jaw-dropping mechanics & implementation

Cons:
-Linear progression
-Puzzle is difficult to solve; cannot progress after being "stuck" and not knowing what to do.
-Trailer basically revealed everything about the map


Overall this is an excellent representation of an original concept brought to life.

This map is def worth checking out for being "innovative". Great inspirations

I can see how the map maker has the desire to be original with his work.

Pls provide a way for players to "find" the answers by choice as it would make them continue playing rather quitting.

If there is more than one way to progress to the next checkpoint, it would add replay value.




Oct 19 2020, 4:49 pm Oh_Man Post #17

Find Me On Discord (Brood War UMS Community & Staredit Network)

Lifebot is onto something about linear progression. In a puzzle game with linear progression you are just completely stalled in the experience.

A more open progression would mean if you get stuck on one puzzle you could put it aside and work on another puzzle, so you don't get completely stuck.

However this open style can actually INCREASE the difficulty of puzzle solving. The analogy would be if you are working on one jigsaw puzzle, you're trying to fit the pieces together. But then someone dumps two other jigsaw puzzles worth of pieces into your pile. Now you're trying to sort out 3 jigsaw puzzles from one big mess.

Linear gameplay stops this because you're not thinking "hmm does this item I have solve puzzle X or puzzle Y?". Careful game design can mitigate this problem if the player is clearly aware of which items fit which puzzles. Another thing to do is that items are removed from invo once the puzzle in question is solved.

I don't think you should go and redo act 1 or anything, but something to consider for act 2.

I don't think there should be hints, it can be condescending to the player's intelligence if hints start popping up. And also if you solve a puzzle with help from a hint the satisfaction is a lot less. I think a walkthrough guide is best bet - then it's player's choice if they've decided to give up on the puzzle and open the guide.




Oct 26 2020, 11:17 pm Milestone Post #18



Quote from lifebot
Here is my feedback

Quote from Oh_Man
Lifebot is onto something about linear progression.

Thanks for your thoughtful reviews both, your feedback is much appreciated.

My original plan was to release all chapters in one go. With the world fleshed out to accommodate the entire story, a less linear flow would permit the player to cycle between at least two different puzzles/areas. This would allow the player to take a "break" from what they were currently doing if it becomes too frustrating.


On another note I'm happy to announce that the map has received 50 downloads so far! Thanks for playing!

Post has been edited 1 time(s), last time on Oct 26 2020, 11:26 pm by Milestone.




Oct 27 2020, 2:21 am lifebot Post #19



Indeed. It's a great map and we appreciate the time and effort gone into making it.

I understand the importance of releasing everything at once but also the urge to release a playable map with limited content.

Personally, I am all for the latter. Release what you can, and eventually wrap up your craft over time.




Nov 27 2020, 6:07 pm stalwart ghostess Post #20



I really needed some relaxed gameplay after the brutal battles of Champions of Khandia, and I couldn't pick a better map. Spark of Ean'lu is a revolutionary puzzle-adventure game that brings SC mapping to a whole new level and will be remembered for a long time. Be advised that this map is for Starcraft Remastered only: sadly, those who have the original game won't be able to experience it. So here's my review:


PRESENTATION: A-

Clean presentation with a short and crisp intro, gorgeous soundtracks and spot-on sound effects. Right from the first moment, you know you are in for something truly special. The map comes without a documentation or readme which is a small comedown.


GAMEPLAY: A

The gameplay is smooth and solid, and the control system is perfectly implemented: you use in-game icons to collect, examine and interact. Of course you have an inventory, it uses in-game icons as well, and the icons chosen are intuitive. Some of the puzzles were objectively difficult; luckily for me, I'm a seasoned adventure game lover, so I'm used to these sort of brain teasers: I never got stuck, and I was able to complete the game in less than 2 hours without having to watch the playthrough. Other players may have a harder time, but they will find a plethora of hints in the on-screen texts.


MAP DESIGN: B

Since this is a puzzle scenario, map design must be evaluated in terms of how it affects the gameplay dynamics: under this aspect, everything is done perfectly, with luxuriant jungles, dimly lit interiors, gravelly grounds, abandoned structures, etc. Some more detail and eye candy would have been nice, but I understand that having too much stuff on the screen could have ruined the experience, since most of the objects are not just there for decoration but they act as visual clues.


STORY: A

Your journey begins in a land time has forgotten. Your world is slowly dying, and the only way to avoid the ultimate catastrophe is to penetrate the Vaults of the Visitor from Afar and find a way to reignite the planetary core. From here on out, the story evolves thanks to on-screen texts that recount past events and give useful hints. The game oozes with atmosphere and the experience is immersive.


ORIGINALITY: A+

The creativity skyrockets in Spark of Ean'lu. EUD triggers are used at their best to create otherwise impossible dynamics: moving platforms, conveyor belts, objects hidden under piles of scrap, chemical experiments, genetic manipulation, and much more! This could be the most creative map ever made - it surely is the most creative map that I've ever played. Kudos!


Nomen omen - the name is a sign. Because Milestone did really create a milestone in SC gaming. Apparently this is the first in a series of chapters, and I can't wait to see the next installments. Download and play Spark of Ean'lu now, otherwise I'll cry.



~~~ Si vis pacem, para bellum ~~~

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