Staredit Network > Forums > SC1 Map Showcase > Topic: [SCA] Fall Guys
[SCA] Fall Guys
Aug 27 2020, 7:28 am
By: lifebot  

Aug 27 2020, 7:28 am lifebot Post #1

Tileset: Jungle
Genre: Survival
Player(s): 7
Dimensions: 128 x 128

Fall Guys for Starcraft Remastered.

This map uses SCA Launcher to save your crown(s) won.

-Slime Climb
-Door Dash
-Tip Toe
-Tail Tag
-Perfect Match
-Block Party
-Royal Fumble
-Fall Mountain

Put #x2 in your room title when hosting (REQUIRED)

Example: Fall Guys #x2


Post has been edited 76 time(s), last time on Oct 19 2020, 10:44 pm by lifebot.

Aug 29 2020, 3:10 pm lifebot Post #2

Map update - New game mode 'Tip Toe' added.

Post has been edited 1 time(s), last time on Sep 5 2020, 5:38 pm by lifebot.

Aug 30 2020, 1:59 am lifebot Post #3

New mode "Block Party" has been added.

Aug 31 2020, 2:55 am lifebot Post #4

Version 3.05 Release:

-Terrain has been redesigned from scratch
-Tileset changed from Space to Jungle
-Randomization of rounds
-All bugs fixed

Planned updates:
-Fall Mountain
-Jump Club
-SCA Integration for saving your wins/crowns for skin purchase
-Increased randomization of Tic Toe floors
-Door Dash door breaking algorithm

Post has been edited 4 time(s), last time on Aug 31 2020, 5:33 am by lifebot.

Sep 5 2020, 5:38 pm lifebot Post #5


Game modes Tail Tag, Perfect Match, Fall Mountain added.

Post has been edited 5 time(s), last time on Sep 6 2020, 2:35 am by lifebot.

Sep 6 2020, 1:02 am lifebot Post #6

All bugs ironed out. Map has moved on from Beta to Stable Release [v7.21]

Sep 6 2020, 4:43 pm lifebot Post #7

SCA Launcher support added.

Sep 8 2020, 7:19 am lifebot Post #8

Gameplay video added

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[03:12 pm]
Oh_Man -- don't read page 8 of the Tenebrous thread unless you want a broken heart
[01:53 pm]
lil-Inferno -- ya, 12 years and you still haven't finished it smh
[05:32 am]
Vrael -- has it been that long?
[05:32 am]
Vrael -- nice
[03:38 am]
lifebot -- I thought it was good considering it was made 12 yrs ago
[11:19 pm]
Vrael -- lifebot
lifebot shouted: I was playing ur map
cool, did you like it?
[09:38 pm]
NudeRaider -- t1mz_
t1mz_ shouted: Is it possible in SC1 to make air units fly around an obstacle, sort of "unflyable" terrain, like unwalkable for ground units ?
creating a no fly zone isn't too hard. just order units that enter a location to somewhere else. the hard part is keeping the order they previously had. It's probably doable with some eud fu and heavy constraints and/or clunky result. Even then, it's going to a lot of work and no guaranteed result. So I'd stick to the no fly zone.
[2020-10-25. : 4:43 pm]
lifebot -- The Tenebrous
[2020-10-25. : 4:42 pm]
lifebot -- I was playing ur map
[2020-10-25. : 4:42 pm]
lifebot -- Vrael
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