a new Rpg map
Feb 13 2020, 5:52 pm
By: GGmano  

Feb 13 2020, 5:52 pm GGmano Post #1

Mr.Pete-Tong

Hi all Im making a new rpg map where i want 4 players to have individual leaderboard categories. So that one player can turn on leaderboard score for hero level, while another player can check hes hero(weapon) stats or hes ressources amount(gonna be 3 ressources, Carbon metal and silver acid)

i have the triggers for turning/switching 11 leaderboard categories on for 1 player. but without euds switching the leaderboard for the 1 player also switches leaderboard for other players so players always see same category.

Anyone can help me with some eud triggers that individualize the leaderboard categories x11 for 4 players?



Trust is everything

Feb 13 2020, 7:42 pm Sie_Sayoka Post #2



Is there a reason why leaderboards would be preferred as opposed to something like unit supply, ore and gas, or a unit display (rank for hero level, energy for exp %)? It's also possible to edit the strings that isn't in chat such as those from "vespene geyser depleted".



None.

Feb 14 2020, 12:32 am GGmano Post #3

Mr.Pete-Tong

Quote from Sie_Sayoka
Is there a reason why leaderboards would be preferred as opposed to something like unit supply, ore and gas, or a unit display (rank for hero level, energy for exp %)? It's also possible to edit the strings that isn't in chat such as those from "vespene geyser depleted".

Im using ore for attack and gas for armor but i need use stats for hero level and experience score and mana score xp boost score and stat for spell power, mana regen and shield stat and stats for ressources (carbon, metal and silver acid). so in total i need 11 categories in leaderboard. thats why leaderboard stats would be prefered also more easy to desginate while playing to have all stats shown on leaderboards

I think i got the eud triggers basics in my old map i need test it tho cause im not into eud triggers but ill try copy it into my new rpg and see if it works.



Trust is everything

Feb 14 2020, 2:55 am Sie_Sayoka Post #4



Fair enough. I'll be working on testing various UI systems over the next few days. If you'd like to wait until then maybe you can find a system that may fit better than just leaderboards.



None.

Feb 14 2020, 9:55 am GGmano Post #5

Mr.Pete-Tong

Quote from Sie_Sayoka
Fair enough. I'll be working on testing various UI systems over the next few days. If you'd like to wait until then maybe you can find a system that may fit better than just leaderboards.

Im open for systems that could replace the need of leaderboard but I think Ill prefer the leaderboard if i can make it



Trust is everything

Feb 14 2020, 11:51 pm GGmano Post #6

Mr.Pete-Tong

Roy helped solving this problem.

I simply added memory death -122682 is excaktly 0 for player1, excaktly 1 for player2 excaktly 2 for player3 ect. to condition in triggers switching the leaderboards. Now players can separately switch the leaderboard to show em what they want without the leaderboard switching for other players too.

Thanks Roy



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[12:06 am]
lifebot -- join RPG @ US WEST
[2020-9-23. : 7:10 am]
sraw531 -- ungh, looks like im going to have to do a binary count off for death messages, they aren't properly being displayed to everybody :(
[2020-9-23. : 4:22 am]
sraw531 -- maybe I should just test what happens if you teleport(move) the command centers to a location off the map every cycle while they are flying.
[2020-9-23. : 4:22 am]
sraw531 -- if you do a for each loop, then youd likely have deselection issues, if you dont youd likely have issues with non-prebuilt command centers
[2020-9-23. : 4:21 am]
sraw531 -- UndeadStar
UndeadStar shouted: @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
That might work for one command center, but it wouldn't work for multiple. If you were to do it for multiple youd need 1-2 locations for each, and thats not easy.
[2020-9-23. : 3:30 am]
UndeadStar -- @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
[2020-9-22. : 12:08 pm]
IlyaSnopchenko -- sraw531
sraw531 shouted: is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
Funny that it was just what I did when trying to prevent flying buildings from flying... though that was still through iscript/AICE - set the flingy speed to 0 after each liftoff (as it's reset to a hardcoded value each time the building lifts off)
[2020-9-22. : 5:01 am]
Oh_Man -- https://youtu.be/eG9lTgu0R-M This guy must have got sued by like 5 different companies. 🤣
[2020-9-22. : 1:00 am]
sraw531 -- is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
[2020-9-22. : 12:50 am]
sraw531 -- surprisingly easy to change all the hero marines into normal marines, and vice versa, across the map though.
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