We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Dude's you are bringing up suggestions that were already discussed:
If it doesnt, you can Switch the Conditions for the dark swarms... so you can have more than 1 player casting spells-
Like, have a gateway for the spell caster, and the defiler be the swarmer for the location. Have the filer swarm the spot- center location and remove. then cast the spell. If you have hyper triggers, 2 different players wont conflict with eachother. (same thing for corsairs- i would use a sair instead of a defiler because the defiler is a ground unit, and it doesnt conflict with the hero:which i think is a ground unit?
But when you could determine who cast the spell by the owner of the defiler. That would mean however, that every spell will have to be delayed until the first player finished targetting. You would have to set a maximum aiming time.
That's not pretty, but the only way when dealing with dark swarms and heroes in the same location.l
But you gave me an idea about it:
You could first use a defiler for the aiming, then when another player wants to cast a spell while tho other is still aiming give the 2nd player a corsair. That way two players could aim at once, thus improving the dilemma a bit,
Well? Have several hatcheries?
Build an elaborate mobile grid around ur hero, with multiple hatcheries- each having a certain distance... like a radius?
That is even more complicated and more difficult to learn. And you need more hotkeys and cant really determine the exact radius in game.
And Razor, removing larvae even aggravates the problem of maybe too few larvae available to cast a spell (or place them by triggers, which disrupts hotkey-ing).
ACTUALLY
Ive got it!!!!
Have an arb some place far away, over water. Tell it to recall where it is. I think you might be able to get away with Centering a location over the Recall Sprite. Give it a shot, it might work-
No, you cannot detect it, nor can you center on it (not that it would help).
-dude... Buildings pwn dropships- Dropships have a delay... The mouse is too important to be clicking down at the bottom of the screen and unloading units. Its needed by where the hero is, but the Buildings only require a quick Tap of the finger on a key. As for dragging the mouse hand over, you only need one hand to choose spell and all of that.
Its true, dropships are a little slower, but its so little, that you can neglect it. It really comes down to personal playing style which is better. However his points (spellname, unknown # of spells) still have merit.
Josh should decide what he wants.