Staredit Network > Forums > SC1 Map Production > Topic: Temple Siege Remaster v-CK
Temple Siege Remaster v-CK
Jun 21 2018, 9:33 pm
By: Cool-Knight  

Jun 21 2018, 9:33 pm Cool-Knight Post #1

So I was asked by few people to Remaster Temple Siege. A old and classic MOBA [Multiplayer online battle arena] for StarCraft Broodwar!

Starting today as of June 24th 2018 I'll be working on the map and keep digging it brains to better understanding the map, before I do ANYTHING.
(If all else fails and still cannot figure his triggers out I will remake the whole map. This will take 3-6 months to do.
As in like things I use does not brake the map.)


(How long?)
Q: How long will it take to get the remaster map out there?
A: About 1 or 2 months.

(Rebuild the map?)
Q: Are you gonna really remake the whole map?
A: If I do, it will take about 3-6 months. (Gonna make sure everything works!)

1. Keeping the map same, just gonna add on to it.
2. Gonna to add 1 new character, for starters and I move on and add more, in near future.
3. Gonna fix whatever bugs there is, and whatever else needs to be addressed.
4. Add some cool effects to Spells/Attacks. (if people want that?)
5. Remove any useless triggers in the map. (If can't I will leave them alone.)
6. Removing the "Pick mode" Seems kind of dumb to have since anyone can see what unit you pick in bottom right with the minerals. [Lives.]
7. Remove mirror match? [Keep pick a mode, have it were it will keep mirror match or have no mirror match mode.]

P.S: Someone was offering money to whom ever remaster this map, so I took his offer. :)

This is all time I have for now.

Please post feedbacks and what not thanks!
Be sure to hit me up here too. StarEdit Discord or StarCraft Broodwar Discord or in this topic.

Post has been edited 2 time(s), last time on Jun 24 2018, 7:52 pm by Cool-Knight.

I make StarCraft BroodWar Maps! Servers I'm On: USEast/USWest!

You can also find me at. My Website! My Akas: SHANE-009

Follows and obey SEN Rules:

Jun 21 2018, 10:46 pm Lanthanide Post #2

Firstly, this isn't the right forum. This should be in SC1 Map Production.

Secondly, there is this thread that already has some ideas for Temple Siege Remastered: It also isn't in the right forum though. There was more content in that thread at some point, but it turned into some weird shit fight and mods deleted a whole bunch of posts.


Jun 21 2018, 11:00 pm Cool-Knight Post #3

oops, my bad. I thought I put it in that one. lol

I make StarCraft BroodWar Maps! Servers I'm On: USEast/USWest!

You can also find me at. My Website! My Akas: SHANE-009

Follows and obey SEN Rules:

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[02:10 am]
O)FaRTy1billion[MM] -- which is why they are not encrypted on the CD
[01:34 am]
jjf28 -- font files are highly confidential
[01:33 am]
jjf28 -- memes
[01:24 am]
O)FaRTy1billion[MM] -- is there a particular reason the fonts are encrypted in the first place?
[09:36 pm]
Suicidal Insanity -- And since only files are affected that were modified with SC:R, I suspect its just a new feature
[09:32 pm]
Suicidal Insanity -- because now my lengths almost match the CD MPQs, only one byte off
[09:23 pm]
Suicidal Insanity -- But this may explain the discrepancies between farty's decoded files and mine
[09:23 pm]
Suicidal Insanity -- which just didn't exist back then
[09:22 pm]
Suicidal Insanity -- And found either a bug in DW's MPQ code, or maybe the encrypted font files were added to SC:R with a newer MPQ version
[08:38 pm]
Moose -- =)
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