Staredit Network > Forums > SC1 Map Production > Topic: Dragon Ball Z - All Sagas (Remastered)
Dragon Ball Z - All Sagas (Remastered)
Apr 4 2018, 2:37 am
By: MTiger156  

Apr 4 2018, 2:37 am MTiger156 Post #1

Veteran Mapper

First Installment: 5/15/18 (JUST RELEASED)
Download: http://www.mediafire.com/file/ta2sw97zbqy0jzs/DBZ_All_Sagas_Remastered.scx
-Ginyu/Frieza Sagas
-A few EUD skills are still in need of rework.
Map has passed the last bit of basic testing. Now you, the other players, can experience this map and push it to limit. Your feedback will be considered and possibly used in later installments.

Second Installment: TBA
-Android/Cell Saga
-Finish reworks

Third Installment: TBA
-Buu Saga
-Finalize map

Finalized list of EUD skills:
Goku - Kaioken / Kamehameha / Dragon Fist
Vegeta - Rapid Ki Blast / Big Bang / Final Flash
Piccolo - Special Beam Cannon / Regenerate / Afterimage
Future Trunks - Burning Blast / Shining Sword / Super Ghost Kamikaze
Gohan - Rage / Masoken / Solar Flare
(All skills are official abilities from DBZ lore)

What is DBZ All Sagas?
Back in StarCraft's prime, this was one of the most popular map concepts. The game revolved around training your fighter (Goku, Vegeta, Piccolo, Trunks, Goten, Gohan, etc) in a variety of ways to build Power Level, which increases your stats and unlocks powerful transformations. Then, you are tasked with defeating the major villains of DBZ lore (Ginyu Force, Frieza, Androids, Cell, Buu, etc). Most often, the map would start at the Ginyu Saga and end with the Buu Saga. The key to victory was to optimize your training periods and use micro tactics to defeat villains.

The Major Flaws It Had
Because of StarCraft's limitations, the combat in these maps has always lacked true excitement, or epicness. All you have to do is train properly then go to the sagas to kill enemies. The fights (especially late game) lasted at most 10 seconds because of the extremely high damage output the players and villains have. In addition, there were many complaints about the map duration being wayyyy too long (sometimes lasting an hour). This was mainly caused by the long training periods between sagas. The map concept is good, but its execution has never been great.

Overhauls To Be Made
-Speed: I will make the map play a lot faster by reducing timers between sagas. All units will have increased movement and attack speeds, promoting high-level micro in combat. Training will be simplified and sped up.
-Transformations and Skills: All form transformations can be done from a single building that contains a custom (EUD) buttonset. Just select the building and click a button to transform. Each fighter will also have skills that can be unlocked over time (also uses a building with EUD buttonset). These are flashy attacks that provide burst damage or utility, but they will cost a decent amount of Ki Energy.
-Combat: Villains will also have custom skills you need to look out for. Some might activate when surrounded, while others could activate at low health. This will greatly contribute to combat variety and excitement.

Map-Specific Notes
-Players: 1-5
-Tileset: Badlands
-Size: 256x256
-File Size: 20 MB (as of 5/15/18. Prone to change)
-The EUD buildings are placed where the transformation beacons used to be (bottom-right).
-Trunks and Goten will not be playable. Instead, Future Trunks will take their place. This decision allows the map's story to make more sense up to the Cell Saga. This will also be the first time Future Trunks is playable.
-Thus, the fighter lineup in this version will be: Goku, Vegeta, Piccolo, Future Trunks, Gohan.
-Optional fights: You can choose to challenge Super Android 13 and LSSJ Brolly from the training menu. They are very strong opponents that must be fought alone. If you can beat them, you gain a massive amount of Power (and unlock the Ultimate Form for certain fighters). Each player may only defeat them once.

I will add lots of custom sounds to make the game more immersive. Also included is a heavy soundtrack to further increase the intensity.
Songs include:
Official 1995 DBZ Opening Theme
Ghosts - Celldweller
One Good Reason - Celldweller
Shapeshifter - Celldweller
One Step Closer - Linkin Park

Download: http://www.mediafire.com/file/ta2sw97zbqy0jzs/DBZ_All_Sagas_Remastered.scx

Post has been edited 10 time(s), last time on May 15 2018, 8:09 pm by MTiger156.




Apr 4 2018, 2:53 am Pauper Post #2



I am super excited about this map. I was never a fan of the show but i love maps like this. Mini town d was very similar. Looking forward to this!



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Apr 7 2018, 5:54 pm lifebot Post #3



looking forward to try the demo version




Apr 27 2018, 4:07 pm lifebot Post #4



Approaching the end of April. LETS GO MTIGER




Apr 28 2018, 5:28 am MTiger156 Post #5

Veteran Mapper

Yes, I was originally planning to 100% the map by that deadline, however I got really slowed down by college stuff. Don't be discouraged though, because this is still my #1 mapping priority. Though all the triggers for training, player skills, and story sequencing are done, the villains are still missing their major combat overhaul (the biggest piece, and the part that will make you go "WOW"). This is something that should not be rushed. What I can do in the short run is release demos in chunks. The first demo will run up to the Frieza Saga with the combat overhaul. The next one will add the Android Saga, and so on.




Apr 28 2018, 3:15 pm DeadlyBytes Post #6

( Discord: Hexoca#0640 )

Quote from MTiger156
Yes, I was originally planning to 100% the map by that deadline, however I got really slowed down by college stuff. Don't be discouraged though, because this is still my #1 mapping priority. Though all the triggers for training, player skills, and story sequencing are done, the villains are still missing their major combat overhaul (the biggest piece, and the part that will make you go "WOW"). This is something that should not be rushed. What I can do in the short run is release demos in chunks. The first demo will run up to the Frieza Saga with the combat overhaul. The next one will add the Android Saga, and so on.
Just don't forget to add "Find out next time on DBZ All Sagas Remastered!" at the end of the demo's! Looking forward to this map!



None.

May 15 2018, 8:12 pm MTiger156 Post #7

Veteran Mapper

First installment has been released! Now you can finally experience this classic with brand new EUD triggers. (Download link is at the top/bottom of post)




May 16 2018, 12:01 am Dem0n Post #8

ᕕ( ᐛ )ᕗ

Can you post some screen shots? I wanted to take a quick look at the map, but it looks like you've protected it.




May 16 2018, 12:04 am MTiger156 Post #9

Veteran Mapper

Quote from Dem0n
Can you post some screen shots? I wanted to take a quick look at the map, but it looks like you've protected it.
Oh, forgot that my EUD Editor does that. I can get some shots in later tonight.




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You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
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