As of right now Omega is not final and will continue to be updated, but I figure it functions well enough to open it up to the general public. Looking for suggestions re: making the AI perform better and the players enjoy the map more.
Current suggestions are as follows:
✓Change/add spell effects to parasite/ensnare - would probably make parasite EMP or something, might let the AI build Matriarchs and make them cast plague or psi storm. Maybe Unclean Ones with maelstrom or mind control as well. - DONE as of a long time ago, idk when
✓Make AI train heroes - probably will happen, just a matter of figuring out where to put it into the script. - DONE as of a long time ago, idk when
✓Buff Dominion units - DONE as of 15/1/18 (see below).
✓Buff heroes - DONE as of 15/1/18.
And if anyone's curious, some technical notes:
-Most zerg units cost half supply. Drones/zerglings/scourge cost none. Overlords provide 10 instead of 8 and move much faster.
-AI expands up to
7 9 times if left unchecked.
-Some zerg spells have reduced energy costs to encourage more spellcasting.
-Dominion and zerg can build nukes, UED cannot.
-Mengsk and DuGalle have been given custom soundsets and all heroes have buffed weapons/upgrade bonuses.
Detailed list of changes from vanilla:
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Heroes:
Norad III:
Arcturus Mengsk's flagship. 1000 hp. 4 armor. Attacks ground and air units with 18 +3 ignore-armor damage in a large AoE. Can cast Yamato Gun.
The Patriot:
Gerard DuGalle's valkyrie. 500 hp. 4 armor. Attacks ground units with 60 +10 explosive damage in a large AoE. Attacks air units with 9+2 explosive damage per missile in a large AoE. Can cloak.
Artanis:
300 hp. 400 shields. 3 armor. Attacks ground and air units with 60 +10 explosive damage in a small AoE.
Dominion:
Firebat -> Immolator
Costs 75/25. +25 hp, +1 armor. Attacks ignore armor. Can use Stim Pack.
Medic:
Not available
Ghost -> Spectre
Costs 100/100. +40 hp, +1 armor. Mid-range explosive missile attack. Can cast Feedback.
Vulture:
Cost 75/25. +1 armor. Can attack air units. Deals normal damage.
Siege Tank -> Salvo Tank
Costs 200/100. +1 armor. Can attack air units in tank mode. Explosive missile attack. Siege mode deals wide AoE with bonus range.
Goliath:
Air attacks deal splash damage.
Wraith -> Phoenix
Costs 175/125. +40 hp, +2 armor. Mid-range explosive missile attack. Cannot cloak.
Science Vessel:
Can cast Restoration. Cannot cast EMP Shockwave. Irradiate deals bonus damage.
Battlecruiser:
Attacks significantly faster with reduced damage (overall boost to DPS).
UED:
Ghost:
+20 hp. +2 damage. Attacks deal normal damage. Can cast Lockdown on organic targets.
Vulture -> Scythe
Costs 50/100. -5 hp. +1 armor. Permanently cloaked. AoE normal laser attack. Attacks ground units.
Goliath -> Purifier
Costs 100/75. +1 armor. Attacks ground units with a flamethrower at close range, otherwise uses standard attack.
Wraith:
Costs 150/75. Trains faster. +1 armor. Attacks ground units faster.
Battlecruiser -> Dreadnought
-100 hp. +1 armor. Mid-range normal rocket attack. Can cast Yamato Gun.
Nukes:
Not available
Protoss:
High Templar:
+20 hp. +20 shields. Short-range concussive instant attack. Can attack air units.
Dark Archon:
Can cast Maelstrom and Mind Control at reduced energy costs.
Shuttle:
+40 hp. +60 shields. +4 transport space.
Reaver:
Moves faster. +2 required transport space.
Scout -> Skywing
Costs 225/125. Trains faster. +1 armor. Moves faster. Cannot receive sight range or movespeed upgrades. Can cast Disruption Web.
Corsair:
Not available
Interceptor -> Interdictor
Trains faster. +1 armor. Short-range normal hitscan attack in a small AoE. Uses Corsair graphic.
Arbiter:
Costs 150/250. Trains faster. +1 armor. Can cast Recall and Stasis Field at reduced energy costs. Attacks faster. Deals increased normal damage.
Zerg:
Buildings:
Benefit from zerg carapace upgrades.
Hatchery:
-15 seconds build time.
Sunken Colony:
Benefits from melee attack upgrades. +3 damage per upgrade.
Spore Colony:
Benefits from missile attack upgrades. +3 damage per upgrade. Attacks deal damage in a small AoE.
Overlord:
Increased movement speed.
Lurker:
Reduced burrow animation length by 1/3rd.
Scourge:
Benefits from flyer attack upgrades. +3 damage per upgrade.
Infested Terran:
Benefits from melee attack upgrades. +15 damage per upgrade.
Kukulza Mutalisk:
Attacks ground units with 30 +2 explosive damage. Attacks air units with 20 +2 explosive damage in a small AoE.
Torrasque:
-150 hp.
Infested Zealot:
120 hp. 90 shields. 1 armor. Costs 150/100. Attacks ground units with 15 +3 normal damage. Can cast Hallucination. Uses infested kerrigan graphic.
Infested Templar:
80 hp. 60 shields. 1 armor. Costs 100/300. Attacks ground and air units with 20 +2 concussive damage. Can cast Mind Control. Uses high templar graphic.
Infested Reaver:
Benefits from zerg carapace. Otherwise identical to default reavers.
Infested Ghost:
125 hp. 1 armor. Costs 100/125. Attacks ground and air units with 25 +3 normal damage. Can cast Lockdown. Can use nukes.
Skitterer:
25 hp. 2 armor. Permanently cloaked. Otherwise identical to default scourge.
Psikolisk:
130 hp. 2 armor. Costs 100/300. Airborne. Attacks ground and air units with 15 +2 concussive damage in a medium AoE. Can cast Psionic Storm and Feedback. Uses defiler graphic.
New Upgrades:
Structure Plating:
+1 armor to all buildings. Max 2 levels. Available for all human players.
Costs 200/200 at level 1, 300/300 at level 2. Purchased at the engineering bay/forge.
Shield Regen:
Increases protoss shield regen to 1.5x speed at level 1, and 2x speed at level 2. Available for protoss and zerg.
Costs 200/200 at level 1, 300/300 at level 2. Purchased at the citadel of adun.
Medstims:
Sets life regen to 1 hp per second for the marine, immolator, and spectre. Available for Dominion.
Costs 200/200. Purchased at the Academy.
Neurostims:
Increases energy regen by 1 energy per second for the medic, science vessel, ghost, and dreadnought. Available for UED.
Costs 200/200. Purchased at the Science Facility.
Tertiary Incubators:
Increases larva spawn rate to 5 seconds. Available for zerg.
Costs 200/200. Purchased at the hive.
Post has been edited 6 time(s), last time on Apr 12 2018, 3:43 am by Pr0nogo.