Song of Sara, Mission 1: Bloomings
I am a new amateur mapmaker trying to make a custom campaign. I have a complete draft of the story script but I am open to changes based on feedback.
This is the first map in my custom campaign for Zerg "The Song of Sara," which takes place on Mar Sara in Fall of 2499. It is modified from the BW map "UpTheCreek."
Credits to DarkenedFantasies and Pr0nogo for generously providing feedback and advice on the design and writing.
SPECIFICATIONS
- Players
Singleplayer - Map Tileset
Badlands - Map Size
96x64
STORYLINE/INTRODUCTION
The plot of this campaign picks up a plot point from the original manual that was strangely forgotten during the plot of Episode 2 and beyond. The Zerg invaded Koprulu because they were looking for a weapon against the Protoss, who were too powerful for them to fight and conquer at the time. It turns out that human psychic potential is exactly what the Zerg are looking for. When their space probes are discovered by the Protoss and tracked back to the Koprulu sector, this kicks off the Great War.
Contrary to the plot of Episode 2, one psychic is not enough: the Zerg need to abduct countless psychics and experiment on them to create new psychic strains. The player character of this campaign is a junior cerebrate of the Garm brood, who has been stationed on Mar Sara to subtly infest the surface and hunt down psychics. Unfortunately, things take a turn for the worse when a Protoss fleet appears and glasses Chau Sara.
FEATURES
- Simplistic, nostalgic Starcraft gameplay without any fancy tricks
- No mods, compatible with Starcraft Remastered
- Five maps in total, all small as possible
- Objectives vary between build, destroy, capture and rescue
DETAILS
- Zerg Characters
- Player Character: an unnamed junior cerebrate of the Garm brood, overseeing harvesting operations on Mar Sara.
- Overmind: the collective consciousness of the Zerg race. Created the player character to infest Mar Sara and serves as a conscience of sorts.
- Zasz: master of the Garm brood, the primary assault force. Gathers intelligence for other broods.
- Overlord: an overlord, or perhaps a group, serving the PC. Oversees gathering of intelligence and deployment of warriors in the field.
- Queen: a queen, or perhaps a group, serving the PC. Oversees the logistics of managing hive clusters.
- Player Character: an unnamed junior cerebrate of the Garm brood, overseeing harvesting operations on Mar Sara.
- Terran Characters
- Nova Squadron: a squadron of the Confederate armed forces tasked with black ops. Cerberus Unit is part of this squadron.
- 417th Confederate Marine Platoon: a platoon sent to Oasis Station to recover lost assets in the wake of Confederate counterattack against the Zerg.
- Andre Madrid: a marine stationed at Fire Base Chimera. Cameo from Revelations short story.
- Merdith Jernic: an engineer and psychic living in Oasis Station. Cameo from Speed of Darkness novel.
- Nova Squadron: a squadron of the Confederate armed forces tasked with black ops. Cerberus Unit is part of this squadron.
- Protoss Characters
- Andinunn: An executor serving under the Koprulu Expeditionary Force. He had been watching Terran space for some time before the Great War. Cameo from StarCraft Beta website.
- Thuras: A zealot serving beside Andinunn. Cameo from Revelations short story.
- Andinunn: An executor serving under the Koprulu Expeditionary Force. He had been watching Terran space for some time before the Great War. Cameo from StarCraft Beta website.
SCREENSHOTS/DEMO
First map available @ https://drive.google.com/file/d/1vp1csclX_LXxjrm122k-VDabRNzlMmkm/view?usp=sharing (formerly http://www.staredit.net/sc1db/file/3930/)
PROGRESS
- IDEAS (90%)
- TERRAIN (20%)
- UNIT PLACEMENT (20%)
- TRIGGERS (20%)
UPDATES
- 01/23/2018
First map updated based on feedback. - 01/05/2018
First map released as an open alpha. Still open to change based on feedback.
Made with the Map Production template.
Post has been edited 5 time(s), last time on Jan 29 2018, 3:10 pm by Mithras Gnosis.
None.