I've been testing it and so far works great!
As mentioned before, images.dat changes are not working. I have testing with some files and got this:
Custom Triggers: Tested including a custom melee.trg and works good
AIScripts: Working good too
IScripts: Seems to work 100%, also iscript errors don't crash the game, just does not show the frame.
Portraits: Now in webm format, no color pallete even in SD version! 672x720 resolution works in SD for all interfaces. Including only the HD version webm (portrait/unit/file.webm) replaces the SD and HD portrait. SD-only version uses a different path (SD/portrait/unit/file.webm)
Graphics: Anims files can be swapped if found in the path (anim/main_xxx.anim) for HD graphics. No idea for the SD graphics! :><: (Hoping for an anim file compiler!)
TBL: Files are now XMLs, editable with any text editor, but difficult to do a direct TBL to XML export.
Sounds: Including original WAV files works
Campaign: Working good
Interface files: Including them crashes the game
Wireframes and buttons: Files are in dds.grp format, no idea about them!
Also tried the new version including the .fgp file but it crashes the game when an unit with a custom button is selected. It might be cause I'm testing with a 1.15.1 mod (never updated SC to 1.16.1
)
Will test more with campaign intermissions, fonts, and In-game interfaces. But for the moment this is a huge advancement!
Keep up the good work and a great thank you!