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Astrogears Mk II
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Creator: Tuxedo-Templar
Time: Jan 17 2008, 5:18 am
 Tuxedo-Templar Jan 17 2008, 5:18 am Post #1
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Though I've since moved all Astrogears operations to its own forum (which is still under construction at the moment), I'd like to leave an anchor point here to stay connected with the rest of the mapping community in the mean time. Feel free to use this thread to discuss anything you like about the upcoming Mk II release of Astrogears.




Links for Astrogears:

Presently, Mk II (the next official release version) is still in alpha, so testing is mostly private for now. We will be needing some extra testers soon for the next alpha stage, though, so if you're interested, feel free to sign up in the beta thread and we may yet use you for alpha testing too as needed.



I stand by my claim: I'm not stopping until this map is nothing short of epic!
This post was edited 11 times, last edit by Tuxedo-Templar: Mar 16 2008, 2:00 am.
 [Dark_Marine] Jan 17 2008, 11:36 pm Post #2
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*stalks the tuxedo mapping labs until he finds a way to sneak in to test*
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 Darkling Jan 18 2008, 1:09 am Post #3
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Lemme in! Since me and DM can play games together, we're sure to make your game interesting!
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 Tuxedo-Templar Jan 18 2008, 2:20 am Post #4
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If you want to get in on the beta testing list, you'll need to sign up on the forums. Otherwise you'll have to get lucky and catch us during our test sessions whenever they take place. That's perfectly fine, too, but I'll always prefer registered testers over "can I see the map"ers.
 Darkling Jan 18 2008, 2:49 am Post #5
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Kay, requested on your forum.
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 HeMe3iC Jan 18 2008, 3:26 pm Post #6
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i am too want to become tester ;) ) can i register at forum, or you will not accept me? i am mapmaker from BRU
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 FooFighters[WP] Jan 18 2008, 10:14 pm Post #7
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Where is this forum... i played the other version of this and i say i would like to test this version along with the rest of these guys...
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 who Jan 18 2008, 10:54 pm Post #8
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there's a link in the first post.
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 FaZ- Jan 19 2008, 2:52 am Post #9
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I've been playing as much as possible recently, but it's a steep download so it's difficult to play publicly. I found it very fun though, and applaud your work. =)

One problem I had that was after my Gear was killed, my GM was allowed to purchase a bomber, but not bombs for it. I'm not sure if this was intentional, but it was annoying to say the least. I just flew around the map in my bike until I died... repeatedly. =D

Also, I think if you made it very clear to new players to morph into a Spore Colony, it would be very helpful for avoiding the "Forget this map it's too complicated" type of player. I didn't notice that helpful feature until halfway through my first game, and I'd at least like to consider myself a bit more aware than the average Battle,net player. You could also then default the help comments to off, they're kind of repetitive after a few plays.

Thanks again, hope to see this succeed as much as DOTA has for WarCraft 3. =)
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 Darkling Jan 19 2008, 4:29 am Post #10
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DotA is the reason War3 has died. Pray for a better map, like Zerg Infestation, or NotD Aftermath.
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 [Dark_Marine] Jan 19 2008, 4:33 am Post #11
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Jesus Dota is such a ripoff of nexus defenders for bw XD
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 Darkling Jan 19 2008, 4:45 am Post #12
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Know your rootz, Eh DM?

Edit - DM, whats with all the Kitteh'z?
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 Tuxedo-Templar Jan 19 2008, 5:43 pm Post #13
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Quote from FaZ-I've been playing as much as possible recently, but it's a steep download so it's difficult to play publicly. I found it very fun though, and applaud your work. =)

One problem I had that was after my Gear was killed, my GM was allowed to purchase a bomber, but not bombs for it. I'm not sure if this was intentional, but it was annoying to say the least. I just flew around the map in my bike until I died... repeatedly. =D

Also, I think if you made it very clear to new players to morph into a Spore Colony, it would be very helpful for avoiding the "Forget this map it's too complicated" type of player. I didn't notice that helpful feature until halfway through my first game, and I'd at least like to consider myself a bit more aware than the average Battle,net player. You could also then default the help comments to off, they're kind of repetitive after a few plays.

Thanks again, hope to see this succeed as much as DOTA has for WarCraft 3. =)

Believe me, I'm going to put in a whole development stage just for the tutorial of Mk II.
 Tuxedo-Templar Jan 20 2008, 7:41 pm Post #14
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Guys, check out this sweet sample from FlyingHat's mod.

Also, have a look at this new Gear concept.
 [Dark_Marine] Jan 20 2008, 11:46 pm Post #15
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Now that would make astrogears super sexy.
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 Tuxedo-Templar Jan 23 2008, 11:46 pm Post #16
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Gear Collision Energy Sapping

Gear's Spawn Type Selectors

Need to decide on these ideas.
 Tuxedo-Templar Jan 25 2008, 9:53 pm Post #17
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Update: Final decision poll created for the new Mk II additions.

http://www.warbox.us/viewtopic.php?f=7&t=81
 Tuxedo-Templar Jan 26 2008, 2:09 am Post #18
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One more thing: Can anyone help me with this? http://www.warbox.us/viewtopic.php?f=7&t=82
 Tuxedo-Templar Jan 29 2008, 8:30 am Post #19
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Ultimate new idea: Deployable Vehicles!
 Tuxedo-Templar Feb 19 2008, 2:47 pm Post #20
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ALPHA 8 up. Got most of the reported bugs fixed, but there might be more lurking around.

Anywhere, here's what's covered:
* Zergling is now the Propulsor unit. Use burrow or any cockpit ability to terminate.
* Propulsors now draws 84 energy per second!
* Added hangar container areas (only one being used at the moment; Propulsors)
* Fixed unpurchaseable bombs
* Added failsafe for purchasing too many items to fit in the hangar
* Deployed vehicles no longer drain energy!
* Quantum Envelopes set nearby turrets as protected. Protection range increased.
* Fixed Deployed bombers' bomb drops
* Fixed Deployed vehicle not halting its deployment status (and continuing to play sound/draw energy) sometimes
* Fixed Positron Lance Bits not being properly removed on Gear death
* Prevented Meteors from landing on rifts



Also, tell me what you think of this idea, if you haven't already.
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