Staredit Network > Forums > SC1 Map Showcase > Topic: Diplo - Infinity 2.8a / b
Diplo - Infinity 2.8a / b
Apr 15 2017, 8:26 am
By: Cool-Knight  

Apr 15 2017, 8:26 am Cool-Knight Post #1

Hi Since I see no "Diplo - Infinity 2.8a" on here I tho I would share it. Since there its not on here? ;)
(If this map is on here, which I search I don't see it, but if there is....sorry for making this topic!)

Also I don't know really much about this map..I just like to play with friends.

But the game is ez to follow and learn. (I'll try to post more info about this map. Unless someone has info and can post how to play on here!)
^---supports 1.16.1 [Want to download click: HERE ]

v-----will support 1.18 ++ / MAC's. [Want to download this version click HERE (Coming soon!) Release this on sometime on Tuesday 4/18/2017!
Diplo - Infinity 2.8b (Edited by me) For editing Diplo - Infinity 2.8b is remove EUPs for 1.18 + Patch.

(Since this map has EUPs in it) And the locked map was kinda to weak.

I have locked it with a much harder map locker so no 1 even me can unlock it, IF I ever lose unlocked veer. :)

Did I edit the map: No! well yes to remove EUPs in the map. Only thing I touched in the map.

I make StarCraft BroodWar Maps! Servers I'm On: USEast/USWest!

You can also find me at. My Website! My Akas: SHANE-009

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[08:59 pm]
Lanthanide -- D2 sound design not nearly as good, but it's a far faster game
[08:58 pm]
Lanthanide -- most of the monsters were very distinct just from their sounds (vipers were a bit meh, in particular), and given the slow methodical nature of D1, listening for monster sounds played a big part in how you progressed
[08:57 pm]
Lanthanide -- Diablo 1 had amazing sound design, skeletons sounded so great to kill
[08:57 pm]
Lanthanide -- if you listen to SC2 sound effects, particularly spells via an mpqeditor, they're all just generic womps and wisp sounds
[08:56 pm]
Lanthanide -- the sounds in SC1 are a bit cartoony, like d.matrix and irradiate sound effects, but they clearly stand-out from anything else in the game
[07:17 pm]
Pr0nogo -- yeah, hard to do worse than FK
[07:12 pm]
Voyager7456 -- so this'll be a step up then
[07:09 pm]
Pr0nogo -- @voy i can't believe you'd request that i stream that map when i've been playing fucking flame knives for 3-4 hours twice a week smh
[07:07 pm]
Pr0nogo -- so when a bunch of explosions are the same (sc2) you're not going to be able to read things as easily
[07:07 pm]
Pr0nogo -- sound is a big part of readability too, especially in 3d games where readability tanks due to incompetent graphics artists (and all blizz games have pretty ass particles, see war3 etc)
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