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Stacraft runs in 24fps(or is it 25?) in fastest speed, I think all the units=1 frame
![]() ![]() ![]() ![]() ![]() ![]() Deaths since the 11th of september 2001:
Western people killed by terror: 3,700 Died of AIDS: 20,800,914 (1 every 10th second) (UNAIDS) Children killed by cureable diseases: 69,336,370 (1 every 3rd second) (WHO, UNICEF, UNDP) |
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As the empics yetch to ingorilate errifins, we mascols bleen.
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I can find nowhere that states that 1 wait tick = 1 cooldown unit. I've read FireGraft's help files, and found no tooltips that specify what units the regeneration rates are in - mind you, it's not a 'delay' counter, as a value of 7 ( shield default ) regenerates faster than 4 ( hitpoints default ) . I forget why, but something led me to believe that the splash radius might not be in pixels, and the tips box doesn't specify what units it's in. On second-check, the IceCC help file does specify that the move opcode is in pixels, specifically. That's one of four of my questions. Right, 24 according to DatEdit. And while one might make assumptions regarding three of those questions... I've made enough assumptions about things that've seemed 'obvious' and been wrong, and... there's a reason the regeneration question is 'most important by far.' ![]() ![]() ![]() ![]() ![]() ![]() I am gooey...
Pour me, poke me, watch me gloop! And before you say, 'fooey,' Find me to be a wonderful soup! |
i luved the design of ML.... the nice blue and epic new picture at the top left each month (?)