Staredit Network > Forums > SC1 Mapping Tools > Topic: scmdraft - 0.9.0 info + nightly download (Post small feature req
scmdraft - 0.9.0 info + nightly download (Post small feature req
Apr 9 2017, 9:27 am
By: Suicidal Insanity
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May 16 2018, 5:48 pm Suicidal Insanity Post #661

I see you !

The auto-update only checks the real releases. The irregularies page gets updates much more often, but they aren't tested as much so they aren't included in auto-update.

E: Anyways, did a full release. Somebody will probably find a dorment bug in it tommarow.

Post has been edited 1 time(s), last time on May 16 2018, 10:02 pm by Suicidal Insanity.




May 17 2018, 11:40 am Sie_Sayoka Post #662



The selection in that dropdown is independent of the palette, since you can have multiple palettes set to different modes. I never came up with a good way of doing that + syncing to the dropdown. Perhaps it should sync if you only have one palette window open, but not sync if you have several open. Or pop up the palettes but not change their current setting. Or display the last recently used palette.

I think syncing one would be a good option. Right now it takes 6+ clicks to open the palette window, select the palette type, change the window size, move the window, and scroll down to the tile you need. Having it synced will save on 3 clicks. A hotkey would also be a good option.



None.

May 17 2018, 5:11 pm Pr0nogo Post #663



Just got the latest version. Is it normal for the output area to turn all white when you save a map for the first time? I don't remember if it happened on older versions.




May 17 2018, 6:20 pm Suicidal Insanity Post #664

I see you !

The area which doesn't contain text is supposed to be white. When I create a new map it is entirely white, when I save it I get a row of text and the rest is white.




May 17 2018, 7:33 pm Pr0nogo Post #665



Right. The contrast is pretty eye burning if flux isn't on, maybe it can just be black all the time?




May 17 2018, 7:52 pm Suicidal Insanity Post #666

I see you !

Ya, I intended that to be the case but I never got around to tracking down why it didn't work.

E: Hacked in a fix ....

Post has been edited 1 time(s), last time on May 17 2018, 9:51 pm by Suicidal Insanity.




May 18 2018, 1:27 am Cool-Knight Post #667



The auto-update only checks the real releases. The irregularies page gets updates much more often, but they aren't tested as much so they aren't included in auto-update.

Oh. Okay that make sense, thanks! :)

Post has been edited 1 time(s), last time on May 18 2018, 9:28 pm by Cool-Knight.



I make StarCraft BroodWar Maps! Servers I'm On: USEast/USWest!

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May 20 2018, 8:27 pm Pr0nogo Post #668



When copying terrain, ctrl+left-clicking causes something bad to happen. Crashdump




May 20 2018, 10:58 pm Suicidal Insanity Post #669

I see you !

Meh, that was a stupid bug.




May 23 2018, 2:37 am Pr0nogo Post #670



On the latest version, 'place buildings anywhere' does not allow me to place buildings on unbuildable terrain.

In terrain layer -> isom, ctrl+left click still crashes.

Post has been edited 1 time(s), last time on May 23 2018, 3:04 am by Pr0nogo.




May 23 2018, 7:33 am Suicidal Insanity Post #671

I see you !

I only updated the official download, not the irregulars page. I can't get ctrl click to crash in the updated version (And I reprod and fixed it with isom in the original version)

Post has been edited 1 time(s), last time on May 23 2018, 7:55 am by Suicidal Insanity.




May 30 2018, 10:28 pm Suicidal Insanity Post #672

I see you !

New daily version up - no significant changes, but I reworked all of the terrain selection and outlining code since it was a bit hackish. Let me know if anything broke.




Jun 13 2018, 12:14 pm Pr0nogo Post #673



Any chance for a hotkey to open up the classic + text trigger editors? Bonus points for classic/text briefing editors.




Jun 13 2018, 8:19 pm Suicidal Insanity Post #674

I see you !

Classic trig + briefing is be doable, suggestions? Should I just copy staredit?

The text based ones are a bit trickier, since the plugin generates the menu entry.




Jun 13 2018, 8:27 pm Pr0nogo Post #675



Classic trig + briefing is what I use the most so that would save the most time.

Alt+B and Alt+T would be better than Ctrl+Shift+w/e, but Alt+T currently opens the trigger menu. Not sure if that's even feasible.




Jun 13 2018, 8:57 pm Suicidal Insanity Post #676

I see you !

Hotkeys with alt are fairly iffy, since it flys against windows conventions. (Alt activates menu, T then jumps to the menu starting with T unless a specific menu has T as accelerator key)




Jun 13 2018, 10:19 pm Pr0nogo Post #677



StarEdit's conventions should work fine in that case.




Jun 14 2018, 3:53 am Nib- Post #678



Any chance we can get an update to increase the size of the classic trigger editor from the bottom right? So when you're in the trigger editor with a bunch of actions, you don't just get a glimpse but can see the entire action trigger?



None.

Jun 14 2018, 3:56 am Lanthanide Post #679



Quote from Lanthanide
Yeah, I mean make the window for each individual trigger resizable, or 40% wider. I often have actions that are wide and the whole text doesn't display.
Quote from Lanthanide
I second the trigedit window sizing thing. It's really annoying right now. Or at least make it like 40% wider by default.
Quote from Nib-
Any chance we can get an update to increase the size of the classic trigger editor from the bottom right? So when you're in the trigger editor with a bunch of actions, you don't just get a glimpse but can see the entire action trigger?
I agree.



None.

Jun 14 2018, 9:36 am Suicidal Insanity Post #680

I see you !

I've been working on other more important things though, such as improving the internal map window handling... :P




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lil-Inferno shouted: Given your idea of fun is arguing the merits of mapping vs. modding (two completely different things) in a game that's old enough to drink legally, ya, probably
listen here you shit ... :P actually just read some of my comments. Many of them are universal and have nothing to do with mapping vs modding. That just happens to be our example.
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lil-Inferno -- Given your idea of fun is arguing the merits of mapping vs. modding (two completely different things) in a game that's old enough to drink legally, ya, probably
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