Staredit Network > Forums > SC2 General Discussion > Topic: Art Tools Video Introductions
Art Tools Video Introductions
Mar 20 2017, 4:41 am
By: IskatuMesk  

Mar 20 2017, 4:41 am IskatuMesk Post #1

Lord of the Locker Room

Some content I made for Sc2 art tools in the past.

A very short video I made for someone on a stillborn throwaway website known as Mapster to demonstrate the bare minimum work for putting a model into sc2 that functions.



This is a more extensive video that discusses the Art Tools and making and configuring models in 3ds max for sc2.

http://www.gameproc.com/meskstuff/apex_dev/HMesk_Sc2ArtToolsIntro-muxed.mkv

I released some particle effects for Starcraft 2 in the past, located here > http://www.gameproc.com/index.php?id=starcraft2-resources

I plan to produce an indepth video regarding porting assets to Starcraft 2 including making normal maps in the future.

/e

This video is a part of my edu series and discusses Particle Systems, using Starcraft 2 as a starting point.

http://www.gameproc.com/meskstuff/apex_dev/EMesk_edu2-4.mkv

Post has been edited 1 time(s), last time on Mar 20 2017, 5:03 am by IskatuMesk.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

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Roy -- payne
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You'd get a compile error if you tried to do "float branchSize = 1.5;" because that'd be trying to set a double as a float variable without explicitly casting.
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m.0.n.3.y -- frdf
[03:46 pm]
BeatMeistro -- NudeRaider
NudeRaider shouted: Oh_Man I don't like it either, but obviously Dem0n does, so why make him remove it. Live and let live.
Yeah, i mean i guess he finds Quicksand Face Obama funny for some reason.
[03:44 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: Demon ur pic is nastay change that shit bro
I don't like it either, but obviously Dem0n does, so why make him remove it. Live and let live.
[02:35 pm]
Oh_Man -- whats up
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Vrael -- have not heard me such fine vernacular in a hog's age
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Vrael -- wow, quote of the month: "gorb UU bush gonna cop a tude"
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Vrael -- oh, I'm in no way familiar with C#, you got me there
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Dem0n -- Bruh that's C# LMAO
[02:19 pm]
Vrael -- payne
payne shouted: setting the value of "branchSize" to "1.5" in Unity automatically adds the "f" required to make it consider a float variable? I've no idea how to make my LINE TWO to work by calling the variable. How do I call it properly?
step 1: stop using java
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