Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Creating disabled unit sprites
Creating disabled unit sprites
Jun 25 2016, 5:30 pm
By: Oh_Man  

Aug 10 2016, 5:16 am NudeRaider Post #21

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Maybe be arbiter itself was cloaked by disabling (not sure if it's possible) or just there for a short time for to create the cloaking effect and removed before you noticed it?




Aug 10 2016, 5:42 am Sie_Sayoka Post #22



No there was no arbiter placed or created within the map at all. The computer could cloak one unit in maybe 100 tries.



None.

Aug 10 2016, 6:45 pm Swampfox Post #23



Quote from Sie_Sayoka
Also how long is 100 frames in terms of hyper trigger DCs?

100 DCs. Hypers cause the game to run through triggers once every frame.



None.

Aug 10 2016, 8:12 pm NudeRaider Post #24

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Swampfox
Quote from Sie_Sayoka
Also how long is 100 frames in terms of hyper trigger DCs?

100 DCs. Hypers cause the game to run through triggers once every frame.
Nope. With hypers it's 2 frames per trigger loop, so 100 frames = 50 DCs.




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