Staredit Network > Forums > General StarCraft > Topic: New Campaign: StarCraft Uprising
New Campaign: StarCraft Uprising
Feb 12 2015, 2:46 am
By: StratosTygo  

Feb 12 2015, 2:46 am StratosTygo Post #1



I bring, StarCraft Uprising.

this campaign returns to my original design of continuing the SC story following BroodWar, yet even so it has no relation to the other series in question.

If anything it's a "spiritual successor"

Three campaigns one for each race:

Episode VII RETURN OF THE BEAST Zerg
Episode VIII THE COLD TEMPLAR Protoss
Episode IX THE NEW ORDER Terran

Download link: https://www.dropbox.com/s/kru9eakhbw53r45/StarCraft%20Uprising.zip?dl=0

Join a new infested Terran and the last remaining Cerebrates as they conspire with familiar powers against the Queen of Blades
Fight alongside the Akilae Executor and former conclave sympathizer, Matiego as he attempts to channel the skill of Tassadar to defeat the Zerg.
Fix the mistakes of the past with Commander Raynor and his allies during the height of war and the plight of the Umojans




Feb 12 2015, 3:20 am Pr0nogo Post #2



Doesn't look like this has a mod component, so I'll be able to let's play it after I finish my LP of the original vanilla and BW campaigns.




Jul 1 2016, 11:06 pm JCarrill0 Post #3



StratosTygo,
do you have a location where others (like myself) can download Episodes V, VI, VII?




Nov 12 2019, 9:21 pm Zincoshine Post #4



I am going through all your work in order of release.

I tried to go through Starcraft - Firestorm. Firestorm is sadly the worst starcraft campaign I have ever seen. It consists of 40 barely functioning maps with a completely nonsensical story. The cherry on the cake was the mission where you put yourself into the campaign as a goliath and task me with killing you but then immediately after killing you the next mission begins with a dialogue where you and raynor discuss forming an alliance against kerrigan and mengsk. By the way, how is it even humanly possible to misspell Aiur so many times in so many ways?

I then proceeded to Attempt Starcraft - Storm surge, it was basically as bad as firestorm, except that here there was the added problem of a complete lack of order. Seriously, the numbering is all wrong, I can't even find what is supposed to be the first mission. I had to give up halfway into the first mission I tried to play.

I then decided to attempt Star adairis, the second largest single series of custom starcraft campaigns ever made with a whopping 8 episodes each containing around 10 missions. This was a huge improvement over the last two but it still suffered from "ordinary" problems such as a boring story, confusing names, and boring maps, some of which were reused from previous campaigns. Still, the improvement in this over the last two is worth praising even if it was too boring for me to continue playing after just three maps.

Now I finally arrive at Starcraft uprising and once again I'm seeing an improvement compared to star adairis, I may actually be able to proceed with this campaign in its entirety, we will see.

Quote from JCarrill0
StratosTygo,
do you have a location where others (like myself) can download Episodes V, VI, VII?
The original starcraft campaign is version VI and before, this is intended as a sequel

Post has been edited 1 time(s), last time on Nov 13 2019, 6:16 pm by Zincoshine.



None.

Jun 27 2021, 8:07 pm Call_to_John Post #5

Hello i'm new here

Does anyone have a link to this campaign? The old link is broken



None.

Sep 20 2021, 8:07 am razorback9423 Post #6

C.I.S. Conversion Mod creator

Quote from Call_to_John
Does anyone have a link to this campaign? The old link is broken
The new link is located here: https://www.moddb.com/games/starcraft/addons/starcraft-uprising



I'm retiring from SC modding to focus on making games using the Unity engine.
YouTube channel: https://www.youtube.com/user/razorback9999able

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[12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[2023-9-28. : 6:46 am]
RIVE -- Beta 4 lyfe, ya kno
[2023-9-28. : 5:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[2023-9-27. : 4:22 pm]
ubtrueblue -- hello
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