Staredit Network > Forums > SC1 Map Production > Topic: Post Apocalyptic Warfare
Post Apocalyptic Warfare
Jan 10 2008, 11:56 am
By: candle12345  

Jan 10 2008, 11:56 am candle12345 Post #1



Some people may recognise this map from ages ago [Moogle mainly]. Yes, I'm still working on it.

Anyway, the concept is this:

You are among the survivors of a huge [Insert Apocalypse Here], You saw your chance, and quickly became a leader among the survivors you found, you developed a community, however, the resources around your original community were very limited. Recently a group of scouts reported some previously unlooted cities [intact, mostly]. So your community formed a convoy and headed towards these promising new lands.

So did 3 other communities.

Your aim is to establish a colony here, and thwart those who attempt to take the valuable resources.
Bandits, Zombies, Mutants, and other survivors will all get in your way. The question is, will they stop you?

GamePlay:

Each Player gains money and troops every five minutes, at "PayDay"

Each Player begins the fight with one Command Centre, 8 Light Infantry, a Humvee, 2 Heavy Infantry, and a Barracks.
Your main goal, is to capture and defend cities.
Your secondary goals, are to annihilate opposing Command Centres, and Defend your own. Using any means necessary.

Capturing a city is simple.
You just have to clear out any hostile units in the city.
Then you must bring 4 Light Infantry to the City Centre [Nexus].

Heavy Infantry don't cut it. Their gear is too bulky to let them sneak in and assassinate the City's Leader.

Upon capturing a city, you will gain certain perks, such as Tech Buildings, Heroes at payday, and extr cash per payday.

You can capture an opposing players city, you can capture an allies city! [Leading to some VILE backstab tactics. Along with borrowing tech from your ally temporarily.]

Each town has a unique piece of tech, and a unique hero. For a specific purpose.

Jameston - Capital City
Extra Cash - $1000
Hero Spawn - 2 Heavy Infantry [Hero Marine], 2 Incinerators [Hero Firebat]
Tech - Factory, Assembly Line, AirStrip, Control Tower, MarketPlace, Sniper Cache, Barracks, Advanced Training

Fallarbor - East City
Extra Cash - $500
Hero Spawn - 1 M-109 Howitzer [Hero Tank]
Tech - Factory, Assembly Line, Barracks

Williamstone Park - North City
Extra Cash - $500
Hero Spawn - 2 Heavy Snipers [Hero Ghost]
Tech - MarketPlace, Sniper Cache, Barracks, Advanced Training

Inductreal - SouthWest City
Extra Cash - $500
Hero Spawn - 1 MLR-AT Experimental Tank [Dragoon]
Tech - Special Vehicle Design, Factory

Burnsville - SouthEast City
Extra Cash - $500
Hero Spawn - AC-130 Gunship [Scout]
Tech - Airstrip, Control Tower, Barracks

To Be Done:
Satellite SystemDONE!
Zerg AI [If you can give me a hand with this, it'd be much appreciated] DONE!
Bandit AI Debugging [This isn't "conventional" AI, it's trigger based. I don't need help with this.] DONE!
Balance
Possible SuperWeapon System
Possible "Spell" system. [Similar to superweapon system, but less powerful]
Possible Disaster System [Probably too late to add this, it's a fairly major addition]
Backstory upon each city.
Possible one-off heroes [There's only one of each, and you can't get them back if they die]

Notes:
Lifting Buildings is NOT Prohibited. It is in fact recommended if you want to survive.
Each payday, 2 heavy marines will spawn from your Command Centre, so moving it to a different town will help boost the hero growth per payday.
The only buildable structures are Firing Ranges[Engineering Bays], Trenches[Bunkers] and SAM Sites[Turrets]. Don't lose your tech!
You can have your Command Centre captured [if it is in the bounds of a city], This is an INSTANT defeat. Yes. The person who captures the Command centre now commands 2 of them. Yes. You now have to kill both if you want to beat him.
Probes can make pylons, which you may build cannons around. Cannons will change into siege tanks, as artillery emplacements.
You may choose a "Commander" at the beginning of the game. This commander represents you. To be defeated, your command centre and commander must be destroyed.
Zerg bases aren't easy targets. Leave them alone, go for other players instead.
M-109 Howitzers shoot farther than Artillery emplacements. Use this to your advantage.
Gunships are the only units which can attack Air-to-Ground, this is makes them very important.
Satellite uplinks are expensive, but can provide vital intel on opponents bases, or impending assaults.
MLR-AT tanks are the most individually powerful units ingame. However, large amounts of heavy infantry, coupled with high damaging units [E.G. Challenger 2s] can take them down en masse with ease.
The central city gives no particularly important hero. What it does give, is a large quantity of money each payday, and multiple pieces of important tech.
The Experimental unit design structure is incredibly important, it's the only place where vehicles may be upgraded. Thus, you can become the most powerful player on the map with just that city. However, the experimental unit design requires a marketplace to work to it's fullest. Unfortunately, there are only 2. Capturing both a marketplace and experimental design centre will make your vehicles walking fortresses.

So without further ado...
PAW[V2.1]
This version has been playtested today on battle.net, and is completely functional.
Please post any bugs or comments here.

Post has been edited 7 time(s), last time on Jan 24 2008, 7:51 am by candle12345.



None.

Jan 10 2008, 12:15 pm JaFF Post #2



Looks interesting. Mind posting screenshots?

*Edit: you added the map while I was typing. :><:



None.

Jan 10 2008, 12:22 pm candle12345 Post #3



Yeah, sorry about that. I realised a minute after posting "Oh. Yeah, I forgot the map"

Don't expect much on the terrain. It's VERY basic. I don't do much terrain, let alone 256x256 worth of it.



None.

Jan 10 2008, 12:30 pm Lingie Post #4



Sounds a lot like CBS's Jehrico if you know what I mean. And its coming back on soon! ;D

But, regardless. "Insert Apocalypse Here"? Its the T-Virus! ;D And that means...


ITS ZOMBIE TIME!



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Jan 10 2008, 12:38 pm candle12345 Post #5



The apocalypse is irrelevant, don't they always end with zombies, mutants, and deserts?
And this is NOT based off jerihco. The concept was thought up several years ago. During PE. My friend and I were bored, we were chatting about SC, I mentioned I could make maps, and that I couldn't think of what to make. He thought about a post apocalypse war. I drew a sketch of the map, and 2 years later. WE HAVE THIS!

Also, I don't even know what "Jerihco" is.



None.

Jan 10 2008, 12:46 pm Lingie Post #6



Look it up, its an awesome show about a terrorist plot to destroy the US. Nukes have destroyed every major town, Sept New York because one of the main charactors is a CIA agent who has one of the nukes because he was in deep. The town of Jehrico was a fall back point, safe from the radiation of the blasts.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Jan 10 2008, 10:17 pm candle12345 Post #7



I forgot to mention, there are certain tech buildings scattered around the map [Oil wells, Refineries, and a pair of Mines]
These can be captured the same as a town.
They don't give any rewards yet. But mines can be used to train excavators.
Enjoy "Excavating" your opposition.

I don't see many hits :(

I want some feedback.
It kinda sucks that I have more seperate repliers than downloads.

Channel - Flame Void
If you're interested.
Less chat, more play.

If anyones regularly on USWest, i'm there. I'll probably be playtesting [With newer versions!] So you can pop in and play a round or two against me.

For the record, I'm not looking for playtesters, I'm just running random tests with B.netters, to see how gameplay flows, how people fight etc.

So far, tacteams of light marines and snipers in dropships seem to be a popular strategy to capture a city.
It's really fun to watch when someone comes back from nothing, capturing cities using micro and strategy.
Especially when a tank sits in the road.

Post has been edited 3 time(s), last time on Jan 11 2008, 7:12 am by candle12345.



None.

Jan 16 2008, 2:29 am candle12345 Post #8



Bump :omfg:



None.

Jan 16 2008, 2:59 am FlyingHat Post #9



This map looks yummy. Screenshots please? I'd like to see what I'm going to play before I download it.

Would you mind much if I added a SCMLoadable mod with the map?



None.

Jan 16 2008, 7:08 am candle12345 Post #10



Sorry, I don't understand "SCMLoadable mod with the map?"

The map doesn't look very nice, but it's gameplay is what pulls it along.
Screenshots don't tell much, but I'll grab a few.
Anyway, screenshots take up about as much space as the map. It's a 2 second download. But a lifetime of fun.

Oh also, would you mind changing your signature picture?

Attachments:
owntba3.jpg
Hits: 9 Size: 43.38kb

Post has been edited 2 time(s), last time on Jan 16 2008, 7:16 am by candle12345.



None.

Jan 16 2008, 8:52 am candle12345 Post #11



Screenshots!
Nvm. The file is too big.
Just download the map and play it.
Baby.

Post has been edited 1 time(s), last time on Jan 16 2008, 9:22 am by candle12345.



None.

Jan 16 2008, 10:18 am Madison2.0 Post #12



i helped test this ^^



None.

Jan 17 2008, 1:30 am FlyingHat Post #13



Quote from candle12345
Sorry, I don't understand "SCMLoadable mod with the map?"

The map doesn't look very nice, but it's gameplay is what pulls it along.
Screenshots don't tell much, but I'll grab a few.
Anyway, screenshots take up about as much space as the map. It's a 2 second download. But a lifetime of fun.

Oh also, would you mind changing your signature picture?
Well, I'm saying that I want to add a mod into the map.
Me and many others can modify starcraft's graphics, unit properties, behavior, etc.
I can give starcraft a graphic makeover then add some extra files into the map. The result is humvees that actually look like humvees, better looking snipers, heavy infanty with moar firepower, etc.

No screenies? Lazy fart :P . Eh jk.

And I don't feel like changing my sig.



None.

Jan 17 2008, 8:14 am candle12345 Post #14



Go nuts with a mod, that'd be sweet :)

I'd prefer if you can change the humvee attack into a gauss rifle attack that's only good vs small.
If that's possible. Oh, remove the F-22 raptors attack altogether.
And if possible, make mines not move, just explode when touched.



None.

Jan 21 2008, 3:08 am candle12345 Post #15



Another bump.

Updated the map, I'll protect and release the new version now.
Added some SWEET stuff, bandit AI is working nicely, so is the zerg's.
Be careful, the zerg AI has a habit of overrunning players [I was running and screaming like a little girl in the last few minutes.]
But some tweaking should have stopped that problem.
Adding the map up top!

You start off with vision to the zerg, this is for debugging purposes, don't worry about it, believe me, the early warning will save your ass.

Also, the bandit AI won't actually come into play... The zerg tend to destroy the bandit bases really early. [Cool as hell! But unfortunately, it's not so good for gameplay...]

Gah, SCMDraft screwed up the whole map...
Thankfully I backed up ^^

If the download only has 1 player slot, tell me. It means I uploaded the screwed up version [I'm fairly sure it was okay before I uploaded it.]

EDIT:
I've done some more work, but I reckon everyones sick of me bumping this... >_>
Anyway, I've added a Satellite system which enables the players to access a network of observers which are constantly junk yard dogging, this gives players intel, but not always what they need. I've also fixed up bandit defenses when the zerg attack.

There's a system in place for deploying stationary Artillery.

I'm thinking about adding the ability to ally yourself with the bandits, [paying a hefty bribe to do so!]
But I don't think I'll add it.

Oh, and I've added "Commanders" You may choose between Kerrigan or Duran, both have the same stats. The difference is purely visual [Unless they have different ranges...]

I'll upload the version with said features soon.

Uploaded.

On a different note, I'd like to tell you all a story about my last playtest.

Quote from Story!
Once upon a time, there were 3 noobs to post apocalyptic warfare sitting in the waiting room:

"Go go go!" exclaimed the Player who would be yellow, as the countdown dropped.

The briefing was quickly skipped, as always, and the match begain.

I was assailed with questions of "how do i do this, and that?" I answered the questions fully, knowing that the map was quite daunting for such noobs.

We decided to have a 2v2, so we allied up, and began to capture cities and build up armies.

After a while, yellow and red began assaulting my ally and I, we fought bravely, but our foes had the units to counter our own forces. Red captured the central city, gaining more resources per payday, meaning we were simply outclassed...

Red amassed an army outside my major city, and proclaimed:

"White, by now, you should have realised, that we have your city surrounded."

Preparing for the worst, I quickly amassed my nearest forces, and entrenched my troops. We stalled for time, I asked red what was in it for me, while blue went and assaulted yellows fortress. The tactics worked, we stalled another few paydays, I built up defenders, and placed artillery throughout my base, I knew I was going to die, but I was going to hurt Red's army as much as I could before I fell.

"White... I have an offer for you" pinged across my screen. "If you join us, we will spare you, and you can help us destroy blue."

I was terrified, betray my friend? Or die valiantly in a last ditch stand. Blue's satellite happened to pass over Red's forces, the army was under attack by mutants, we had more time. Red yelped "Shit! Hydras!" and we knew that we had some time. I stated "I will keep your offer in mind, next time you bring an army that survives."

With the extra time, I erected further defenses, and blue continued to harass red in attempts to criplle his army. Blue saw his chance when his satellites scanned Red's ramparts, they were bare! Blue immediately sent a large squad towards the base, seeking to knock out as much tech as possible. But unfortunately, red realised before blue could manage to knock out any important structures... Blue's squad was decimated, and red's army was as strong as ever. Suddenly, a plan formed in my head...

"Very well red. I'll join with you."

There was protesting with my ally. But I quickly quelled him with a quick message: "I have a plan."

Red spoke relieved: "Excellent, vision me when you are allied".

I did so.

I told blue quietly: "Listen, I'm going to take red down. He'll probably destroy me before I finish him, but you'll be able to fight back afterwards."

Blue didn't argue.

Red spoke to yellow and I: "It's time, we march on blue now! He will be destroyed."

Reluctantly, I sent all my remaining gunships to backup red's army, as a show of faith.

The forces amassed, Red brought his entire army, and yellow brought his.

My adrenaline pumped. Would I really betray such huge giants? It came down the this.

I told blue to ally me. I prepared my gunships. I was going down. But to hell if red wasn't coming with me!

Red barked the order. We ordered our troops to attack. I secretly gave the order to my men to attack red and yellows forces as blue began his shelling. The gunships flew. The tanks rolled. The howitzers aimed. The first shot was fired.

All was chaos, after a few seconds, red realised his folly: "White you bastard! You really think you'll get away with this?!"

The battle was not one by my betrayal however. Red withdrew his forces before the gunships did too much damage. My gunships followed the fleeing army, suicidal as it was, they knew their orders.

The final gunship crashed to earth, "White, you will pay for this".

I didn't doubt his words.

Within minutes, reds tanks rolled towards the gates of my city, and charged straight in.
The defenses fell quickly, artillery exploded in hails of shrapnel and bullets. Tanks rolled through the streets, crushing small buildings as they went.

With the end in sight. I pulled out my rifle, and shot through several of reds men, he knew he had won my city, and I knew I had lost. I stood defiantly on the top of the City Centre. Reds men poured through the building, killing all those inside. My defenses were shattered, my men slaughtered. Red came to the roof personally. I said my final words: "You may kill me, but are you so blinded by rage? The assault on my city cost you more men than you lot when my gunships halted your attack on blue. My death will be blue's victory." He fired. It ended.

The defeat screen popped up, I looked through the stats, and saved the replay. Then hit OK.

Back in my channel, I messaged red: "That was the best game I've ever played."
Red replied: "Damn right! No hard feelings, right?"
"Course not!"
"Man, that was awesome. I never saw it coming!"
"Hehe, I was pretty slimy there."
"Nah, you played excellently. 'The best strategist is the on who doesn't fight any battles to win'"
"Thanks!"
"Pleasure playing your map"
I smiled to myself, I love it when people enjoy my work.
"You know, I'm going to add you guys to the credits, that was the best game I've played in a long time!"
"Thanks!"

Then I added him to the credits, and popped on SEN to write this.

Please note, this is a dramatization, the words are what the "gist" of the thing was, not what was actually said.

That was the best playtest ever, that was the best game I've played ever. [All games, not just SC, but every game ever.]

That is how PAW should be played, with diplomacy, "plot" twists, and assorted other awesomeness.

Just thought I'd share. :D
Damn, that story is worth 60 minerals... But I think it'll be easier to skip if it's not your kinda thing if it's a quote.

Still sticking to not bumping.
SEN, don't just read the newest post!
My computer had a MAJOR MALFUNCTION!
So uhh. I kinda lost the map. Coz I had to format it and stuff. :-(
Happily, when I playtest with friends, I don't protect it, so I can make additions etc quickly.
Anyway, thanks to that, I have a backup copy, somewhere a far way from here.
Sooo, I didn't do much work on it since the last playtest, which means I can just download it offa my friend, I'm only a tiny bit behind, and everyones happy.
Unfortunately, my porn collection wasn't so lucky... :-(

Post has been edited 7 time(s), last time on Jan 27 2008, 11:26 am by candle12345.



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