Staredit Network > Forums > Modding Projects > Topic: Gravity mod
Gravity mod
Apr 17 2014, 7:22 pm
By: 09xela  

Apr 17 2014, 7:22 pm 09xela Post #1



Well, I finaly made wet autorepair, not so good as planned, but really good. My Gravity mod are ready to be introduced.
Main changes:
1) Protoss has same speedup upgrade for all air units. This upgrade has 3 levels, and each speedup all air units. Also removed Robotic tree of development, and dark archon.
2) Ultralisk and defilerunit morph not from larva, but from zergling and hydralisk, also defilerunit has ground attack and special upgrade, allowing to do with it double damage to organic units.
3) All terran armor/weapon upgrades now in Enginering Bay, Armory removed. SCV starts to repair automaticaly=))
4) Xell'Naga lost ships: Bioguard, and Goalwaer - super air units, each looks same as protoss scout, but has firepower of small fleet.
5) New zerg units: Infested Marine (only in map editor) and Hunter Killer (now can be hired).

P.S. Fogoten main:
Download (while unauthored): http://www.moddb.com/mods/gravity1/downloads/gravity-mod-v-05
Advanced download page: http://orangeline.in.ua/load/starcraft/gravitymod/13-1-0-144
Moddb page: http://www.moddb.com/mods/gravity1

Attachments:
defiler2.png
Hits: 14 Size: 115.29kb
SCScrnShot_032214_104358.png
Hits: 6 Size: 132.05kb
ua1.png
Hits: 8 Size: 98.16kb

Post has been edited 1 time(s), last time on Apr 17 2014, 7:33 pm by 09xela.



None.

Apr 17 2014, 8:12 pm 09xela Post #2



For now I need help of at least 4 persons:
BINeditor (to edit game menu);
GRPeditor(to add new models);
Artist;
AI script programmer;



None.

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[09:10 am]
Suicidal Insanity -- :P
[09:10 am]
Suicidal Insanity -- Not that I think that is a good idea
[09:10 am]
Suicidal Insanity -- then it is a real index
[09:10 am]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
I'm just saying have your function 'GetMapTitleStringIndex' return realValue - 1
[01:45 am]
CaptainWill -- If anyone was considering Hypnospace Outlaw, I recommend it
[01:41 am]
jjf28 -- I think the reason I had it so wrong was cause I could treat it as a 0-based index from section start (offsets actually start after first two bytes of numStrings) so I had my access simplified like that :P
[01:08 am]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: No you don't. you can just change all the getters that give you a stringID instead
I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
[12:52 am]
O)FaRTy1billion[MM] -- 0 usually means no string or default string
[09:58 pm]
Ultraviolet -- :wob:
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