Staredit Network > Forums > Modding Projects > Topic: Gravity mod
Gravity mod
Apr 17 2014, 7:22 pm
By: 09xela  

Apr 17 2014, 7:22 pm 09xela Post #1



Well, I finaly made wet autorepair, not so good as planned, but really good. My Gravity mod are ready to be introduced.
Main changes:
1) Protoss has same speedup upgrade for all air units. This upgrade has 3 levels, and each speedup all air units. Also removed Robotic tree of development, and dark archon.
2) Ultralisk and defilerunit morph not from larva, but from zergling and hydralisk, also defilerunit has ground attack and special upgrade, allowing to do with it double damage to organic units.
3) All terran armor/weapon upgrades now in Enginering Bay, Armory removed. SCV starts to repair automaticaly=))
4) Xell'Naga lost ships: Bioguard, and Goalwaer - super air units, each looks same as protoss scout, but has firepower of small fleet.
5) New zerg units: Infested Marine (only in map editor) and Hunter Killer (now can be hired).

P.S. Fogoten main:
Download (while unauthored): http://www.moddb.com/mods/gravity1/downloads/gravity-mod-v-05
Advanced download page: http://orangeline.in.ua/load/starcraft/gravitymod/13-1-0-144
Moddb page: http://www.moddb.com/mods/gravity1

Attachments:
defiler2.png
Hits: 14 Size: 115.29kb
SCScrnShot_032214_104358.png
Hits: 6 Size: 132.05kb
ua1.png
Hits: 8 Size: 98.16kb

Post has been edited 1 time(s), last time on Apr 17 2014, 7:33 pm by 09xela.



None.

Apr 17 2014, 8:12 pm 09xela Post #2



For now I need help of at least 4 persons:
BINeditor (to edit game menu);
GRPeditor(to add new models);
Artist;
AI script programmer;



None.

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