Quote
Trigger("Player 1"){
Conditions:
Bring("Current Player", "Alexei Stukov (Ghost)", "Valefor Footsteps", Exactly, 0);
Switch("Plains 1-2", not set);
Switch("Plains 3-4", set);
Switch("Plains 5", set);
Switch("Switch20", not set);
Actions:
Move Location("Current Player", "Alexei Stukov (Ghost)", "Anywhere", "Valefor Footsteps");
Play WAV("staredit\\wav\\FS7.wav", 0);
Preserve Trigger();
Comment("FS1");
Conditions:
Bring("Current Player", "Alexei Stukov (Ghost)", "Valefor Footsteps", Exactly, 0);
Switch("Plains 1-2", not set);
Switch("Plains 3-4", set);
Switch("Plains 5", set);
Switch("Switch20", not set);
Actions:
Move Location("Current Player", "Alexei Stukov (Ghost)", "Anywhere", "Valefor Footsteps");
Play WAV("staredit\\wav\\FS7.wav", 0);
Preserve Trigger();
Comment("FS1");
So I'm having this issue... basically the triggers are really simple: if player character is NOT in location X, move location X onto player and play FOOTSTEP sound.
It works fine, EXCEPT... there is this issue where once you STOP walking (stand still)... there will be a slight delay, and then a single foostep WAV will play. Based on my understanding of the triggers I have NO idea why it does this. -.-
Any insight?
Post has been edited 1 time(s), last time on Apr 6 2014, 2:46 pm by Oh_Man.