Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Footstep WAV issue
Footstep WAV issue
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Apr 6 2014, 1:29 pm
By: Oh_Man  

Apr 6 2014, 1:29 pm Oh_Man Post #1

Find Me On Discord (Brood War UMS Community & Staredit Network)



Quote
Trigger("Player 1"){
Conditions:
Bring("Current Player", "Alexei Stukov (Ghost)", "Valefor Footsteps", Exactly, 0);
Switch("Plains 1-2", not set);
Switch("Plains 3-4", set);
Switch("Plains 5", set);
Switch("Switch20", not set);

Actions:
Move Location("Current Player", "Alexei Stukov (Ghost)", "Anywhere", "Valefor Footsteps");
Play WAV("staredit\\wav\\FS7.wav", 0);
Preserve Trigger();
Comment("FS1");


So I'm having this issue... basically the triggers are really simple: if player character is NOT in location X, move location X onto player and play FOOTSTEP sound.

It works fine, EXCEPT... there is this issue where once you STOP walking (stand still)... there will be a slight delay, and then a single foostep WAV will play. Based on my understanding of the triggers I have NO idea why it does this. -.-

Any insight?

Post has been edited 1 time(s), last time on Apr 6 2014, 2:46 pm by Oh_Man.




Apr 6 2014, 1:34 pm lil-Inferno Post #2

Just here for the pie

If I remember correctly, Starcraft is terrible at playing short wavs. I've experienced this problem before as well, and the solution is to use a longer sound. You can edit the footstep sound to have null noise at the end.




Apr 6 2014, 4:08 pm Oh_Man Post #3

Find Me On Discord (Brood War UMS Community & Staredit Network)

Yaeh man this fixed it, great work.

With things like this once again I question that underneath all the source code starcraft, in fact, runs on magic.

~~~~~~~~~~~~SOLVED~~~~~~~~~~~~




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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[09:35 pm]
Vrael -- that is insane
[09:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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