Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Random Map Desyncs/Dropping/Crashing
Random Map Desyncs/Dropping/Crashing
Dec 2 2012, 10:43 pm
By: Veta  

Dec 2 2012, 10:43 pm Veta Post #1



I'm not sure if this is the right place to post but I've noticed that in some particular older maps the game sometimes drops or desyncs if there's too many units on the board. The reason I'm kind of curious as to what's the underlying cause is because I've encountered occasional desyncs or drops in a map I've been working on. Now it's nothing too serious where I'd suspect it was a specific thing causing the drops but it's prevalent enough (e.g. I can have games where nobody drops or games where two people individually drop over the course of an hour) that I'm thinking maybe this has been encountered before and maybe there's something I could do about it. I'm fully expecting that this is just something that happens when you have a lot of create triggers, give and remove triggers firing over a long period but I'm open to surprises.

Cheers and thanks for taking a look.



None.

Dec 3 2012, 2:53 am Pr0nogo Post #2



It would help to post the map.




Dec 3 2012, 3:59 am Veta Post #3



http://www.2shared.com/file/redacted

Post has been edited 1 time(s), last time on Dec 6 2012, 10:29 am by Veta.



None.

Dec 3 2012, 5:52 pm staxx Post #4



Did you fix your triggers so that the game doesnt lag anymore?

I would be inclined to think that certain computers/connections can handle the laggyness better than others. While the slower computers/connections cant keep up with the processing which would cause a players lag box to constantly appear or possibly desynch. This is just a thought though.



None.

Dec 3 2012, 6:01 pm Veta Post #5



yah I did I generally don't have any lag problems anymore or if I do it's much improved from how it was.

my suspicion though is that the same issue that dogs those old war maps like eisen kreuz and such is what's causing desyncs on this map. i don't know if you're familiar with what i'm talking about but generally they have lots of event based spawns and allow you to mass up really large armies if you're playing passively -- sometimes, usually if everyone is massing up, the games desync. i don't think that's necessarily this map's problem but lots of units spawning from simultaneous production could be, if that is the problem i could abate it by halving production buildings and build times but i'm really hoping someone is familiar with this problem before i alter much.



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