Staredit Network > Forums > SC1 Map Showcase > Topic: Footmen Frenzy IV
Footmen Frenzy IV
Nov 22 2012, 2:32 pm
By: SiberianTiger  

Nov 22 2012, 2:32 pm SiberianTiger Post #1



Footmen Frenzy IV




1. General
Gametype: Arena AoS
Num. of human players: 8
Game length: approx. 35 minutes.

2. Description
Footmen Frenzy IV is a 2v2v2v2 team game with spell-casting heroes and footmen. There are 8 heroes, 5 spells per hero, 5 footmen levels, and 3 items from shop. Go out and fight for kills, money, level up, and fame. The ultimate objective is to destroy all enemy temples.

3. Screenshots



4. More information
- http://www.staredit.net/files/2747/

I am done with mapmaking for now. Whoever wants to further work on the map can have my permission to do so. I think the map has plenty of potential to become a staple like Temple Siege.
I am having a hard time spreading the map on bnet and fish server. Please help me spread the map and make it more popular.

Post has been edited 6 time(s), last time on Nov 22 2012, 3:08 pm by SiberianTiger.



None.

May 15 2016, 5:46 am pastelchu Post #2



latest version IV0070 (1.42)

9 heroes, including vulture.

Attachments:
Footmen Frenzy IV 1.42.scx
Hits: 0 Size: 282.12kb



None.

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[09:34 am]
UEDCommander -- It's not actually there
[09:34 am]
UEDCommander -- I imgoled that turret
[07:53 am]
IlyaSnopchenko -- Well UEDCommander made a sub-race which has a turret made out of an unused building, and it does work. Not sure how you would (or if you could) add attack functionality to a regular building tho
[06:42 am]
Pr0nogo -- messing with turrets is probably not possible with scr since you'd need to hook a lot of memory addresses with gptp or some other plugin
[06:41 am]
Pr0nogo -- if there is in fact hardcode
[06:41 am]
Pr0nogo -- presumably any building can work like this but i'm not familiar with the hardcode
[06:41 am]
Pr0nogo -- IlyaSnopchenko
IlyaSnopchenko shouted: Pr0nogo but you would need to specify a turret's behaviour and orders for these buildings
no, you would need to make an attacking building work without a turret (i.e. spore colony, sunken colony, photon cannon)
[06:30 am]
IlyaSnopchenko -- That got me thinking... Can one add a subunit/turret to a building?
[06:29 am]
IlyaSnopchenko -- Right???
[06:29 am]
IlyaSnopchenko -- Pr0nogo
Pr0nogo shouted: pretty sure the process is different for what was being asked, as you are expressly not creating a turret
but you would need to specify a turret's behaviour and orders for these buildings
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