i was wonding how if some one could help me make a little minigame to basicly represent a person going across a rope over a ravine, if any one could help me out or give me any suggestions that would be great thank you!
None.
If you don't actually need them crossing a river (you could make an imaginary one or something), you could have a trail of burrowed zerglings that are all really close to each other and the have a super small location always being centered on the unit crossing the river. Then, you could make a trigger that sees if a zergling is not brought to the location, and if that happens, the unit 'falls' and dies. Like so:
I used the sprites as a representation of the rope; you can probably do the same. Of course, I'm sure there are much better ways of making this more precise, but simplicity never hurt. ;O
Here's a very simplistic map to show you what I'm talking about. You'd want to make the location smaller to make it more precise, but don't make it too small or the unit may die even if he appears to be on top of a zergling. Like I said, there are much better ways to do this, but this one is quick and easy. ;o
Post has been edited 1 time(s), last time on Jul 1 2012, 4:46 am by Dem0nS1ayer.
i think that would be fine thank you
None.
If you want it to look a tiny bit more like a river, you can use walkable null tiles and then use the pylon psi field sprites to make it look like water. Like so:
so the one beside the creep is walkable?
also im having trouble with keepin the zerglings burrowed is there a trigger i need to use?
None.
Do you have burrow rearched by default?
None.
omg im a moron lol thanks man
None.