I dont give units for p10 and back.. i belive i removed that for warhead and final, so that aint an issue to me.
He was referring to something i posted originally that i fixed.
Neither is my patrole order an issue im havin units ordered per 80 death and lurkers do burrow if im gonna differentciate orders between other men n lurkers i would need to do as you are saying only that i would need more than the allowed actions to order my men and when i already differenciate between where units are ordered to cause of prison silo (units ordered to prison as long as prison is on field if no prison the ordered to silo if no prison or silo they ordered to temple. Would make up alot of actions and triggers and eventually might cause lag. I did it in the map 2012finalbrood which i removed since i didnt like that map to much. in this i just use men as order which include lurkers and thats no trigger fault, what ur saying is that lurkers ai could be better if individaulized their order and ill agree on that just as the map is now the lurkers works ok.. so i dont see any reason for me to change it. your way as soon as they are ordered they would still unburrow just not as many times. third reason for me not to change it would that lurkers would just be a better unit and i would need to adjust the balance according to that, while im now balancing the map according to lurkers beeing ordered together with other mens/units. Last reason would be that nothing would make lurkers unburrow and move further up the map with rest of the units while your having a push towards enemy temple, this i belive would be a even worse than havin them unburrow each 8 seconds or so. To make lurkers better i could adjust the time inbetween each orders and that i will look into to make them slighty better.
I didnt say they had a problem burrowing, i said they
unburrow right as soon as they burrow. If you think about it, it takes approximately 3-4 seconds for a lurker to burrow, theyre not always going to burrow when your death count is at 0 which means its highly likely that theyre being ordered again mid-burrowing causing them to unburrow. I don't know about you, but that seems pretty useless to me, yes i saw it happen first hand as i played as zerg in that one match. I can go more in depth if you like but at the end of the day its your map, if you want lurkers to unburrow right after burrowing then leave it how you like it.
so i assume u didnt find any trigger faults just u found something that you thought could be done better, i see your point but i dont see it as problem for the map neither i see it as a trigger fault.
If you say so
I had noticed about 5 others btw. Like i mentioned though, not interested in helping.
Making a new map needs alot of testing and since you have been the one ive tested with than yes ofcourse you have found faults, same as i have testing your maps. but dosent make any reason for you to think that it helps neither me or anyone else saying my map has trigger fault without you explaining the fault. you dont need setup up how to fix it just explain what whent wrong and add a replay if possibel then ill do all i can to fix it.
If you say so, but i will remind you that a lot of the bugs/glitches/cheats came from triggers that were recycled from your previous versions, your last map before final having about 10 testers on it (just saying). As for not explaining the faults, i'm not interested in helping. You should know the reasons, but it doesn't appear so based on how many times you've asked me to explain my findings so i shall remind you.
I'm not interested in helping someone who takes credit for everything that was worked on as a team. I'll leave it at that.
None.