Staredit Network > Forums > SC1 Map Showcase > Topic: Desert Strike WarHead
Desert Strike WarHead
Jun 13 2012, 10:06 am
By: GGmano  

Jun 13 2012, 10:06 am GGmano Post #1

Mr.Pete-Tong

Desert Strike WarHead

Presented By GGmano



Hi All..

I wanted to share my latest version of Desert Strike. As best as possible, I have bypassed all bugs and glitches known on Desert strike maps. I have also added a lot of new features, but kept the Desert Strike Concept as Nuderaider invented. I removed a lot of units from bases to make more room for units owned by the computer players. I made sure to implent messages for all features in the map. The map has no sounds in it. From my experience of playing desert strike, desert strike replays tend to always crash if the speed is more than fastest. By not adding sounds it is now possible to watch replays in full speed without it crashing.


Features
  • Selectable Game Modes
  • AFK Ban Detection
  • Map Max Detection
  • Kerrigan Banner Transfer
  • Split Spawn Locations
  • Split Pre-Spawn
  • Heroes
  • Reinforcement Heroes
  • Income Delay Timer
  • Restructured Specials
  • Faulty Boom Prevention




Selectable Game Modes


AFK Ban Detection


Map Max Detection


Kerrigan Banner Transfer


Split Spawn Locations


Split Pre Spawn


Income Delay Timer


Reconstructed Specials


Faulty Boom Prevention


Note:
I have updated the Desert Strike v2012Final to Desert Strike WarHead Lots of new Features among Nuclear weapon assaults and so on..

Please feel free to comment about the maps. Happy Gaming!

I wanna thank staxxizback for the help on putting in screenshots and making a nice layout on this post..

Attachments:
Desert Strike Final v3,0Fix.scm
Hits: 0 Size: 126.67kb
Desert strike v2012Brood.scx
Hits: 0 Size: 95.75kb

Post has been edited 55 time(s), last time on May 5 2022, 9:10 am by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jun 22 2012, 2:44 pm 3FFA Post #2



Taking one look at the specials tells me that the Protoss special is best. Z>T's T>None. P>All. And Z only being able to effect ground is usually imbalanced against Z. Note: I haven't played this exact map, but the same P and Z type of specials were used in another DS map that NudeRaider made. It was 2P v me and my teammate's ZZ. It was even until... PP specials completely owned ours due to inability to counter them, but they were able to counter us perfectly since the P special not only MC's air and ground, but also kills all our units.

edit: looks like lots of fun otherwise though. However, the different spawn locations weren't your "invention", especially since they are in DS Night, just to a lower extent. (Notice how reavers and immortals spawn away from the main army, on the other side of the temple...

What happens when you run out of space for buildings? You get banned?!? :omfg:

Also, do lifted buildings spawn units?

Post has been edited 1 time(s), last time on Jun 22 2012, 2:51 pm by 3FFA.



None.

Jun 22 2012, 11:34 pm GGmano Post #3

Mr.Pete-Tong

Quote from 3FFA
Taking one look at the specials tells me that the Protoss special is best. Z>T's T>None. P>All. And Z only being able to effect ground is usually imbalanced against Z. Note: I haven't played this exact map, but the same P and Z type of specials were used in another DS map that NudeRaider made. It was 2P v me and my teammate's ZZ. It was even until... PP specials completely owned ours due to inability to counter them, but they were able to counter us perfectly since the P special not only MC's air and ground, but also kills all our units.

edit: looks like lots of fun otherwise though. However, the different spawn locations weren't your "invention", especially since they are in DS Night, just to a lower extent. (Notice how reavers and immortals spawn away from the main army, on the other side of the temple...

What happens when you run out of space for buildings? You get banned?!? :omfg:

Also, do lifted buildings spawn units?

sorry for the late answer to this ffa.. but yes i know in old ds maps infest activates on zealots and marines.. i total remade specials and they all pretty even tho infest slighty best depending how using them but infest highest dmg they are all 3 nearly even specials you should try it.. xd. infest inhabillity is not like that in this(since killing air unit b4 infestation units is created also infest is on cycle by all men(all units). so infest is really mean special in this. But other specs are same.

I have tryid ds night after i made this and i dont agree that units spawns are split like this in ds night. if you open map im sure its neither same system not sure tho havent opened ds night. but you probaly right i didnt invent it i dont know just know that i hadnt played other map with same when i made it.

No you dont get banned.. and lifted buildings dosent spawn which is abit unfair for terran but its kind of a limit.. also ull have really many units if you fill up base it dosent happen alot when i play.. its mostly in 1v1 if your race is terran and you havent picked triple race on, then it can become a problem. I have played the map abit on abys server. i dont think people there is used to such map tho. in ds night you dont mass up much units its more about tech, in this mass is better.. note playing the version with broodwar units is not the version i used most time on balance but i played it and it works ok.. could be slighty better balanced i think. Alot of people on abys server is really havin hard time playing good protoss styles tho..



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jul 10 2012, 1:20 am staxx Post #4



Don't know if you've provided a recent update on here, but since the version i worked on with you, youve developed quite a bunch of bugs. Both Turtle and myself played your version last night. What i've noticed.



1. Unit order is all messed up now. (units stop for about 5-10 seconds)
2. You didnt incorporate Vespene for your spec upgrade. (Terran can lift for easy upgrades and rape, especially as there are no delays once upgraded)
3. Theres no way of telling which level youve upgraded to on Spec.
4. Rush bonus needs to be improved upon as there is no way of telling what purple teams bonus health is at.
5. AFK Banner is flawed big time. (i'll explain in detail if you need me to but i'm sure you have an idea)


There were a few other things that i just cant remember, but those should keep you busy for an hour or so. Let me know if you need more information.



None.

Jul 12 2012, 12:43 am 3FFA Post #5



I fully agree with the first 3. Although most of those 5 aren't bugs, rather areas of improvement.



None.

Jul 12 2012, 2:11 am staxx Post #6



Yes, the bugs were mainly found with AFK banner, unit order, and terran spec. Other areas were areas of improvement 1 of which (nuke silo spec upgrade) was implemented on my variant of the map which he chose to incorporate on his variant and failed to realize the purpose of why vespene was grouped with it.

Anyways he says he's fixed everything, but GG knows i'm the master at finding bugs on maps, so you can bet i'll be sure to find a few others for him to fix within this week ;)



None.

Jul 12 2012, 2:11 am GGmano Post #7

Mr.Pete-Tong

Quote from staxx
Don't know if you've provided a recent update on here, but since the version i worked on with you, youve developed quite a bunch of bugs. Both Turtle and myself played your version last night. What i've noticed.



1. Unit order is all messed up now. (units stop for about 5-10 seconds)
2. You didnt incorporate Vespene for your spec upgrade. (Terran can lift for easy upgrades and rape, especially as there are no delays once upgraded)
3. Theres no way of telling which level youve upgraded to on Spec.
4. Rush bonus needs to be improved upon as there is no way of telling what purple teams bonus health is at.
5. AFK Banner is flawed big time. (i'll explain in detail if you need me to but i'm sure you have an idea)


There were a few other things that i just cant remember, but those should keep you busy for an hour or so. Let me know if you need more information.

I updated quite a few things ima upload to morrow



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jul 12 2012, 8:42 pm 3FFA Post #8



I'm just posting to give an interesting game I played on this map. Went from 2v2 to 1v2 to 1v1 lol. I was losing at first but then I used the huge amount of minerals you give players to make quite a few more BCs instead of the marines I was making. Changed the tide and ended up in my opponent disconnecting as I pushed him back.



None.

Jul 13 2012, 12:21 am staxx Post #9



If i could ever get ICCUP to work for me i could show you some good strategies for this map. I can connect to ICCUP just fine, but i dunno i think the gateway/server are hosted somewhere in europe and don't agree with my connection in canada because when i connect my ping is in the 100's but when i join a game (if i'm even able to populate the game list) my ping jumps to the 700's.

Anyways, you enjoying the map?



None.

Jul 15 2012, 1:13 am GGmano Post #10

Mr.Pete-Tong

Quote from 3FFA
I'm just posting to give an interesting game I played on this map. Went from 2v2 to 1v2 to 1v1 lol. I was losing at first but then I used the huge amount of minerals you give players to make quite a few more BCs instead of the marines I was making. Changed the tide and ended up in my opponent disconnecting as I pushed him back.

Nice (Do u have the replay?) ive had some really good ones on this aswell.. is abit different from ds night abit longer game :) also specials aint used as much but is still used ofcourse

Ive updated the desert strike v2012final file

im gonna update the desert strike v2012brood file later 2night



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jul 15 2012, 2:31 am 3FFA Post #11



Woops it should've uploaded.... lets try now ^^

Attachments:
(3ffa win 2012 DS.rep
Hits: 7 Size: 105.89kb



None.

Jul 15 2012, 9:51 am staxx Post #12



Yeah, that was my variant of the map. GG's version is a bit different. I've even updated my variant since that version as well. Not bad though, i can see whoever was hosting chose all of the long game options :P (angels on, fast income, fast spec) Were you playing on west? I've seen mrmedico around before.

Anyways a few things i noticed that would have helped you out in that game. Blue was spamming rines, red didnt have many units, ghosts would have been a good unit to rush for as they deal high dmg vs small units which would be the rines as well as each ghost has enough energy to lock 3 times and they also cloak. Armories would have been the better choice over starports as starports give 4 wraiths for 600 and armories give 4 wraith 2 goliath for 780 as well as they also take up less room ;). I dont remember if you built one, but hero units (engineering bay) should be one of the first units thrown into your spawn as theyre a good meat shield and they also do high damage. Gassing (mineral income) was a little slow on your end, while its usually not good to gas a lot quickly, its also not good to get too far behind on gas. A few things come into play when i decide on how im gassing - Are angels on/off? If theyre on it's generally going to be a longer game (battle for silo, kill silo monsters, battle to kill enemy defense, then battle to kill angels) all of those things give yourself and your enemy plenty of time to gas up. - If theyre off, its generally a good idea to get your first 4 gas at a decent pace as their delays are small and if timed proper wont affect the stance of your army very much. I myself usually like to go for quick wins, so when angels are off you wont see me gas much more than 4 or 5 especially when i know my enemy is going for full gas, i use this to put myself in a position where theyre forced to use their booms which will allow me the versatility of upgrading my spec if it gets to the point that specs are used (they'll be forced to use spec with 0 booms, i have 2 or 3 booms usually which i use when they spec and upgrade my spec level while theyre at low vespene)

But yeah you did better than quite a few people ive played against. If you're ever on us west, come to channel 54 thats where GG and myself can be found.



None.

Jul 15 2012, 9:57 am GGmano Post #13

Mr.Pete-Tong

Quote from 3FFA
Woops it should've uploaded.... lets try now ^^

That is Staxxisback's version of the map, its not original and neither its broodwar version

I believe staxxxisback did maybe around 2-4%trigger work in hes version, he placed a nuke silo etc but else all split spawn, anti max map map and all other system like game modes is work i did. But hes idea of a using the nuke silo for upgrading specs is rather ok good,, that way you can adjust price specific.

Anyway staxxisback version dont have normal unit stats. which im not biggest fan off

Post has been edited 2 time(s), last time on May 6 2022, 4:20 am by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jul 15 2012, 10:35 am staxx Post #14



Quote from GGmano
Quote from 3FFA
Woops it should've uploaded.... lets try now ^^
That is Staxxisback's version of the map, its not original and neither its broodwar version

On my update ive put more leaderboard listing so you able see amount mineral level and amount vespene level.. cant say if good or bad map just know i used hella lotta time on the map and he uses some of it for his version; told him to at least change the name of it so people dont misjudge the difference on hes and mine.. but seems hes not such type a guy.

if you see commandocenter with nukesilo placed from start then youll know that its not my map.
Pretty sure my map has a different name on it since i've updated.

As i've told you numerous times i'm done arguing over nonsense. These forums are also not an appropriate place to be having such discussions.

Post has been edited 2 time(s), last time on Jul 15 2012, 3:09 pm by Roy. Reason: Clean-up



None.

Jul 16 2012, 10:26 am GGmano Post #15

Mr.Pete-Tong

Quote from 3FFA
Woops it should've uploaded.... lets try now ^^

Heres one ok good replay of the Desert strike v2012final(without lurkers, medics sairs devourers valkyries)

I might lower mutalisk/kukulza abit cause air is mean



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Aug 12 2012, 1:09 am GGmano Post #16

Mr.Pete-Tong

After not having much time ive finally finished my update on dsfinal2012 for scx.. with all units enabled and units default.

The map Desert Strike WarHead has most of what final have but heroes is changed from beeing 1 strong unit to beeing hero packs

only the terran special is changed abit ( now units aint beeing set invinsible but still beeing healed and enemys poisioned )

Income on minerals and vespene gas is changed abit and is added on leaderboard

ive also added option for players to heal silo and temple for a price aswell as i added that players need upgrade techs for units

What i used most time on was adding special abilities abit like in dsnight but i use:
-terran weapon of mass destruction a dropship that makes ghost nukes enemys ofcourse nuke dosent dmg buildings (silos and temples)
-protoss weapon of recharge danimoth recharges shields within range of danimoth
-zerg weapon of nydus channel gains swarm if upgradet tech and creates multiples torrasques, devoeres and unclean ones at 6 nydus placed at battlefield

Im about to do some testing on the balance.. please give me feedback if have any ideas

Im gonna load up some replays tomorrow

Attachments:
Dsw1v1tvp.rep
Hits: 2 Size: 101.75kb
dswarheadrep.rep
Hits: 4 Size: 136.08kb

Post has been edited 2 time(s), last time on Aug 13 2012, 5:18 pm by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Aug 18 2012, 5:35 pm staxx Post #17



Yup, can say your new version needs a ton of work on balancing.
I've noticed quite a few flaws with triggering as well from the one match i played.

You could update your post btw to include screenshots from your new map as well as go into details about what the new map is about and any differences, or just create an entirely new thread to showcase your new map.

Post has been edited 1 time(s), last time on Aug 18 2012, 5:42 pm by staxx.



None.

Aug 20 2012, 9:08 am GGmano Post #18

Mr.Pete-Tong

Quote from staxx
Yup, can say your new version needs a ton of work on balancing.
I've noticed quite a few flaws with triggering as well from the one match i played.

You could update your post btw to include screenshots from your new map as well as go into details about what the new map is about and any differences, or just create an entirely new thread to showcase your new map.

Yep i have used lotta time on balancing but all unit stats is default so im only adjusting the price on units. I kinda like the starcraft battle to be as close up as a huge melee game fight.. so that players get the real feeling off which units does good vs others types of units.

For the trigger part ive been adjusting a few faults but there wasnt many from my release of the map. But please give me notice/excamples if u find any thing that u mean is a trigger fault. (if possibel with a replay)

For the screenschots part this map is nearly same as dsfinal just the unit stats are all set default

Both maps use gas for special both maps has nearly same balance on specials they are working abit better on warhead as countering dosent fail as in final. warhead have tech upgrades final dosent. Ds finalheroes is changed with default heroes randomized.

The biggest change must be the abillity of them 3 races that warhead has.

Zerg abillity is enabled when a defiller unit is build(not the defiller building), their abillity creates torrasques, devoring ones and unclean defillers at 6 neutral owned nudys channels placed at battlefield. so if u have made your abillity as zerg each time you spawn there will be created these units untill countdown is below 5 seconds to next spawning player.

Terran can build nuclear missiles which enables you to spawn a dropship at your spawning time this dropship creates spidermines when enemy units are near. The abillity also gives your computer force an option to launch nukes (nukes do 0 dmg to own units and 0 dmg to all buildings owned by anyone).

Protoss abillity is enabled when an arbiter unit is build(not the building), their abillity creates a danimoth arbiter that recharges shields within a range of the danimoth arbiter. it also creates a few tassadar templars all trough the spawn.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Aug 20 2012, 10:03 pm staxx Post #19



I'll give you one example of your triggers behaving faulty. Everything else you can find on your own, i'm sure you understand my reasonings for not wanting to help.
If not, then i'll be happy to provide an explanation.

The most basic faulty trigger that i noticed which i'm assuming you just didnt know how to fix (based on the simplicity of the fix) would be your lurkers.

Based on your previous maps, i know you ordered your units every 65 death counts or so to patrol to a location. This is equivelent to about 5.4 seconds.
Your lurkers are included in this order from what i've seen. This would mean, as soon as the lurkers burrow, theyre ordered to patrol again renderring them useless.
If you order lurkers on a seperate unit order which happens at a higher death count this will resolve the issue.

An example would be creating a unit order cycle.

Now i'm assuming you're going to say "go ahead and try that and see if it works" in the past i would just reply by saying "use your head". I'll hold your hand through it though as i've done in the past.

Your current unit order trigger looks like this.

Computer has suffered 65 deaths of science facility

give all men owned by player 10 at anywhere to current player
issue order all men at location 9 patrol to location xxx
issue order all men at location 8 patrol to location xxx
issue order all observer patrol to observer top
issue order all science vessel patrol to observer top
issue order all overlord patrol to observer top
set deaths to 0 for science facility
add at most 2 to hanger for all carrier at anywhere
add at most 5 to hanger for all reaver at anywhere
set energy all kerrigan at banned to 0
preserve


This is what you would need to add.

Computer has suffered 65 deaths of science facility
Computer has suffered at most 0 deaths of ruins

give all men owned by player 10 at anywhere to current player
issue order all marine at location 9 patrol to location xxx
issue order all medic at location 9 patrol to location xxx
issue order all firebat at location 9 patrol to location xxx
etc etc
issue order all marine at location 8 patrol to location xxx
issue order all medic at location 8 patrol to location xxx
issue order all firebat at location 8 patrol to location xxx
etc etc
issue order all observer patrol to observer top
issue order all science vessel patrol to observer top
issue order all overlord patrol to observer top
set deaths to 0 for science facility
add at most 2 to hanger for all carrier at anywhere
add at most 5 to hanger for all reaver at anywhere
set energy all kerrigan at banned to 0

set deaths to 1 for ruins
preserve

Computer has suffered 65 deaths of science facility
Computer has suffered at exactly 1 deaths of ruins

give all men owned by player 10 at anywhere to current player
issue order all marine at location 9 patrol to location xxx
issue order all medic at location 9 patrol to location xxx
issue order all firebat at location 9 patrol to location xxx
etc etc
issue order all marine at location 8 patrol to location xxx
issue order all medic at location 8 patrol to location xxx
issue order all firebat at location 8 patrol to location xxx
etc etc
issue order all observer patrol to observer top
issue order all science vessel patrol to observer top
issue order all overlord patrol to observer top
set deaths to 0 for science facility
add at most 2 to hanger for all carrier at anywhere
add at most 5 to hanger for all reaver at anywhere
set energy all kerrigan at banned to 0

set deaths to 2 for ruins
preserve

Computer has suffered 65 deaths of science facility
Computer has suffered exactly 2 deaths of ruins

give all men owned by player 10 at anywhere to current player
Issue order all men at location x patrol to location y
issue order all observer patrol to observer top
issue order all science vessel patrol to observer top
issue order all overlord patrol to observer top
set deaths to 0 for science facility
add at most 2 to hanger for all carrier at anywhere
add at most 5 to hanger for all reaver at anywhere
set energy all kerrigan at banned to 0

set deaths to 0 for ruins
preserve

You already know how many glitches/bugs/cheats i've found in your previous maps, so when i say there are balance issues and faulty triggers, just take my word for it ;)

Post has been edited 5 time(s), last time on Aug 21 2012, 10:48 am by staxx.



None.

Aug 20 2012, 10:43 pm Lanthanide Post #20



The last thing you want to do is give lurkers to player 10 and back: http://www.staredit.net/222416/



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[10:41 am]
v9bettel -- Nice
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Ultraviolet -- no u elky skeleton guy, I'll use em better
[10:50 pm]
Vrael -- Ultraviolet
Ultraviolet shouted: How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
hey cut it out I'm getting all the minerals
[10:11 pm]
Ultraviolet -- :P
[10:11 pm]
Ultraviolet -- How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
[2024-4-17. : 11:50 pm]
O)FaRTy1billion[MM] -- nice, now i have more than enough
[2024-4-17. : 11:49 pm]
O)FaRTy1billion[MM] -- if i don't gamble them away first
[2024-4-17. : 11:49 pm]
O)FaRTy1billion[MM] -- o, due to a donation i now have enough minerals to send you minerals
[2024-4-17. : 3:26 am]
O)FaRTy1billion[MM] -- i have to ask for minerals first tho cuz i don't have enough to send
[2024-4-17. : 1:53 am]
Vrael -- bet u'll ask for my minerals first and then just send me some lousy vespene gas instead
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