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EUDs, OMG its been awhile

Creator: [Vi3t-X]:]
Time: Dec 17 2007, 11:43 pm

Post #1     [Vi3t-X]:] Dec 17 2007, 11:43 pm

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Requim™
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A long time ago, when EUDs were in effect, they derasticly changed the effect of many games. With the help of me installing what I call BrooD-2, I've found a way to run EUDs again, but only offline. I would like a source of EUDs that you know of so I can further test this. If it works, I may just send it off to the public,

Best of Luck on Finding out Formerly Glorious EUDs,
Vi3t-X
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Post #2     Falkoner Dec 18 2007, 12:30 pm

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Well, EUD conditions work, are you talking actions, or conditions?
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Post #3     Fwop_ Dec 18 2007, 9:25 pm

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You could also just downgrade SC to when EUDs worked.
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Post #4     [Vi3t-X]:] Dec 19 2007, 1:22 am

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I kno, I kno...

The fact is, I'm looking for ANYTHING that may effect EUDs. I only know a few, and I need more to test out if it works. Perhaps I could revive them with the help of a programer, and we could have an EUD night just like the [MM] Mod night.
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Post #5     Fwop_ Dec 19 2007, 2:50 am

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EUDs nowadays are too much of a hassle to be worth anything.
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Post #6     [Dark_Marine]:] Dec 19 2007, 3:55 am

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You do have to remember, HP Detection could be used for lots of things. Infection system in a RE map (GOD how I've needed em xD), Status ailments, such as a Cut, a Broken bone, hell even open wounds and loss of blood. You could make an Awesome Metal Gear Solid 3 map with those eliments.

Then again, when I DID play with Player 1 Zealot Shield Detection, I never got anywhere. xD
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