I have no idea what to put here... So I guess I'll just put this here.
Herbs... Like Re Style
Green herb (heals X amount of Life)
Red Herb (when combined with green increases amount of heal life)
Yellow Herb (Increases max amount of life when combined with green herb)
Good idea, but I'm using a level system to increase health, plus I don't have vHP in this map to help with specifics. (Regen-X is the common healing item anyways)
Rotten Food/Dirty water
(Depends on the monster/animals you have in game)
Rotten Flesh - Zombie?
Rat Meat, Wolf Meat, Spider Meat (Etc)
It effects the amount of max hp the player has so it forces the player to use it when they are low on hp and desperately need to heal Or perhaps it lowers you exp rate temporaily... or permanently until you find a heal station or something like that.
This would most likely cause the zombies to have locations over them to drop items upon death... Great idea for a map with vHP zombies (Like the one I was working on) and if I go back to it, or make a different version, I can use this. Plus it would take up more units, something I can't really do since you have a small item pack (4 spaces in the beginning and 8 once you acquire a better pack)
Medical Kit/First Aid Kit/First Aid Spray/Healing Potion
You can make these severally rare but these heal both the effects of rotten food and heal makes the player hp constantly heal temporarily or heal everyone around the player...
Again, I already have a common healing item, and I may make the medic class use the area effect heal... But that kind of steals from Hazard Zone, and I guess one more can't hurt. Ideas should be shared, not privately owned by a single map.
List Of "Food" Ideas (atleast ones you probably haven't thought of)
Purified Water
Bacon Grass (gunslinger book ftw)
Good, if I wasn't limited with units and spacing. But I've already gotten most of the things handled, except for the effects of the items, so it'd be a waste to change what I have now... Could be useful for later maps.
Mines
Place a mine... pretty simple could be a spider mine, you want to be careful with scarabs... a Infested Terran also works you have more control but the splash damage is higher so you should make the enemy hp low and the player hp high so this doesn't affect gameplay unless of course you want it to.
I like the idea... Easy to include, and another way to deal with zombies. Good thing I have locations following only the specific units the player owns. (Hazard Zone had a good use of Scarabs, and I read that it doesn't hurt any player allied with the player)[/quote]
Batteries/Flashlight
If your game has a flashlight feature this could be a possible item idea... everyone hates being blind so maybe make it so you can see all other players until the batteries run out.
If I knew how to make flashlights, it would be a good possibility... But since my map is more of a top-down view, it'd make some things that are hidden more easy to find... (The map may look square-y, but its the best to get the most space for a zombie game... I don't like little space with big maps.)
Flare
Basically drops a marker so the player can see that area temporally (Should be a item like a Psi Emitter or a Crystal)
Amazing idea, since the players are blinded... Just how would I go about making it so you can't see EVERYTHING around the thing... Since as I stated above, I don't want them looking into places they can't realistically.
Adrenaline shot/Virus Suppressant (call it what you want)
Something that revives yourself or a party member of course make this obscenely rare or cost a ton of cash
I have options to include a respawn system... Plus I don't really want to work with a poison system... Until I make a map that would deal with it. But I doubt that very much...
Good stuff, very good for anyone looking for ideas... The two I find that I really want to add are mines and flares.
Thanks, and hopefully someone makes a topic for ideas like this to help mapmakers get good ideas on what to include on their maps for added fun.