[SOLVED] Patrol Timers?, Trying to get out of using the standard game timer
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Topic Locked
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The system that everyone uses to get around waits and any other sort of timer is Death counts.
I recommend you read this article ![]() ![]() ![]() ![]() ![]() ![]() |
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SOMETHING STATUS GO
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Might want to check out http://www.staredit.net/starcraft/Death_Counters instead, as it is probably the most efficient way to create custom timers.
EDIT: Damn you, TiKels! ![]() ![]() ![]() ![]() ![]() ![]() CURRENTLY WORKING ON Shadowlands | Demonic: Urban Apocalypse Invasion: Ares | Recon | OMG TEH ZOMBIES!!! |
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I was hoping to avoid death counters...
I have the wiki saved somewhere. It was somewhat confusing to me at first, just like hyper triggers used to be though. I'll give it a shot, but I'd still like to pursue a patrol switch system for other uses...such as random spawns and the like. And may I say...you guys are ridiculously quick to respond, I appreciate it! ![]() ![]() ![]() ![]() ![]() ![]() |
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Learning how to use death counters is as essential to SC1 mapping as understanding what a variable is in any kind of programming. The only difference is that we've stolen Death Counters from the original use blizzard intended them for (counting deaths of a unit) and use them for our own devious purposes (tracking whatever data we need). Once you learn how to use them in triggers you'll kick yourself for not learning it earlier.
Same goes for randomization, switches are typically easier to use than to setup a "physical" system like a reaver patrolling, since sometimes stuff can kill or accidentally remove the reaver. ![]() ![]() ![]() ![]() ![]() ![]() |
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What's even better is that death counters can continue working even when wait blocks are in effect.
Trust me. I was vehemently against using death counters until a half-year ago. Now, there's never a map where I don't use them. They're especially good for repetitive spawns (Zerg from Nydus Canals, Protoss from Gateways, etc). ![]() ![]() ![]() ![]() ![]() ![]() |
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DCs are a mapping tool. I'd suggest their utility is about on par with using scmdraft2 over staredit. Sure, staredit can make perfectly good maps, but scmdraft2 can do so much more.
Proper knowledge and use of DCs will likewise transform your maps, or at least significantly cut down on the effort required to achieve many timing-related trigger systems. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
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Once I get a little further along with the gameplay time, and actually put achievable victory, i'll let you know, I am looking for some input on it though.
My Current Project: The Specialists ![]() ![]() ![]() ![]() ![]() ![]() |