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2 new Ladder Maps, BattleTags, Balance

Creator: Ahli
Time: Dec 16 2011, 5:05 am

Post #1     Ahli Dec 16 2011, 5:05 am

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Nothing yet! Almost done. Very powerful, very strong.
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STARCRAFT II - Season 5 Ladder Map Pool Update
--- 2 new Maps for upcoming season introduced ---
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Blizzard introduced 2 new maps for the upcoming season 5 of the ladder. In addition to that they state that they will look at the maps from a recent tournament named Teamliquid's Open (click for more info and map screenshots).

You can find the article and the 2 new maps here.

STARCRAFT II - Q & A with David Kim
--- Melee Balance ---
Blizzard released some thoughts of their game balance designer David Kim about some balance problems.
You can read it here.

BATTLE.NET - Introducing BattleTags
--- Player Identification across whole Platform ---
Blizzard revealed some information about their new feature called BattleTags which allows you to chose 1 nick for your account which will be used in all games, forums, homepages.
Check out their post for details about that new system.

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Post #2     ClansAreForGays Dec 17 2011, 6:51 pm

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I hate larvae inject. I'm sad to hear they are never getting rid of it.

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Post #3     Oh_Man Dec 17 2011, 7:50 pm

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Basically they should mod it so larva injecting once increases that hatcheries output for X minutes. Rather than only giving 4 larva every inject.

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Post #4     ClansAreForGays Dec 19 2011, 5:32 am

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1 queen per hatch just shouldnt be an unquestionable rule. I hate everything about larvae inject, even from a lore perspective.

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Post #5     Oh_Man Dec 20 2011, 8:07 pm

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That's why they had that spell where the Queen could 'deep burrow' (aka teleport) to any piece of creep, thus allowing it to reach multiple hatcheries with ease. Now that that is gone no one wants to wait for their queen to walk between hatcheries so they make one per.

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Post #6     Ahli Dec 20 2011, 9:33 pm

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Nothing yet! Almost done. Very powerful, very strong.
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Quote from Oh_Man
That's why they had that spell where the Queen could 'deep burrow' (aka teleport) to any piece of creep, thus allowing it to reach multiple hatcheries with ease. Now that that is gone no one wants to wait for their queen to walk between hatcheries so they make one per.
You would still have 1 hatch / base because the energy regeneration and the injecting costs are equal. With perfect injects your queen's energy is at 0 after injecting.

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Post #7     CecilSunkure Dec 20 2011, 9:57 pm

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Been enjoying the new ladder pool, no vetoes yet :P

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