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Maximum Units, +---

Creator: TartarusMkII
Time: Dec 15 2007, 3:56 pm

Post #1     TartarusMkII Dec 15 2007, 3:56 pm

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Draft says ive reached the maximum ammount of units. any way to bypass this?
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Post #2     Falkoner Dec 15 2007, 4:08 pm

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Taking StarCraft Map Making to the Limit!
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Nope, 1650 is the max, but in-game you can have 1700, but no, no way to bypass that.
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Post #3     TartarusMkII Dec 15 2007, 4:19 pm

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do doodads count? somethings REALY not right. theres hell no way i have that many units in my map.
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Post #4     Falkoner Dec 15 2007, 4:26 pm

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LOL You mean SPRITES, you can up that by going to Options>Profile Settings, that should let you change the sprite limit, 499 is the max, but don't use all the sprites or units won't be able to attack.
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Post #5     TartarusMkII Dec 15 2007, 4:32 pm

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no, i MEAN doodads..0_o...i didnt use any sprites..just shit in the doodad layer/list...let me do that anyway tho to see if it helps
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Post #6     TartarusMkII Dec 15 2007, 4:50 pm

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ok there i told ya. i upped the sprite limit to 350 and i still get the error in the status log saying Unable to add unit. Maximum number of units reached (1650)
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Post #7     Falkoner Dec 15 2007, 4:51 pm

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Go to Doodads, Hit Ctrl+A then Right Click and go to Convert to terrain, that should free up some space.
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Post #8     TartarusMkII Dec 15 2007, 4:51 pm

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My problem might be all these map revealers- each of the 6 players have their own. how can i just place 1 map revealer and have everyone share vision? i still cant figure it out
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Post #9     Falkoner Dec 15 2007, 4:51 pm

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Post the map please.
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Post #10     TartarusMkII Dec 15 2007, 4:52 pm

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nope, converting to terrain didnt help.
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Post #11     Falkoner Dec 15 2007, 5:12 pm

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Then units are the problem, so please post map so I can see.
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Post #12     TartarusMkII Dec 15 2007, 5:23 pm

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lol chill falkoner, we were posting at the same time so i didnt see you had even replied- one moment ok its attatched
Attachments:
scm file
ICTXDefenseTEST.scm (107.99 kb)
1 hits.
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Post #13     Fwop_ Dec 15 2007, 5:35 pm

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It's the map revealers. Since everyone can see the map anyways, give the revealers to a computer player, then have him give vision to all the other players with the Run AI script 'Turn ON Vision for Player X'
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Post #14     TartarusMkII Dec 15 2007, 5:44 pm

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ok there we go thanks guys =)
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Post #15     TartarusMkII Dec 15 2007, 6:00 pm

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no no no no. i ran the script for player 7 to give vision to each of the 6 human players and i dont have vision when i go in game. player 7- condition always- run ai script turn on shared vision with player 1 (copied for 1-6)
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Post #16     ws-Impeached Dec 15 2007, 6:02 pm

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Is player 7 allied to the players?
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Post #17     Fwop_ Dec 15 2007, 6:04 pm

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You might need to go to the players and have them turn on vision for player 7. I'm not exactly sure which way it's supposed to go, but one should work. Having the players allied doesn't matter.
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Post #18     TartarusMkII Dec 15 2007, 6:13 pm

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i refuse to believe for one god damn second that making map revealers requires that many tedius triggers. are you sure your right here, man?
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Post #19     Fwop_ Dec 15 2007, 6:16 pm

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That's not a lot of triggers. Just group the human players' triggers to one and have them all Turn On Vision for Player 7. If that doesn't do it, you might be messing up on the other way around, or... you didn't give map revealers to the right player (hope it's not this).
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Post #20     TartarusMkII Dec 15 2007, 6:26 pm

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sorry i was pissed off and didnt think straight i was thinking to make seperate trigger sets for each player- let me test this...


nope, i made p 1-6 run the ai script to turn on vision with player 7 and still nothing. and i just checked and the revealers are owned by player 7.

again, sorry about that i was overwhelmed with alot of stuff wich none of was good for me.
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