Staredit Network > Forums > SC1 Map Production > Topic: The Duelix Project (A New Dawn of Arena Maps)
The Duelix Project (A New Dawn of Arena Maps)
Nov 17 2011, 7:58 pm
By: Dizzy  

Nov 17 2011, 7:58 pm Dizzy Post #1



Brief Overview: :nude:

Duelix is a battle between heroes in an arena. Match options will include FFA, 2v2v2, & 3v3. There are a variety and assortment of heroes. For each hero has their own style & abilities. Each hero has 2 "Regular Attack Moves" that spawn units (some will have 1 "Support Move" and 1 "Regular Attack Move" instead), 2 "Wide Arena Fighter Moves" (moves that cover an extremely long range), and 1 "Ultimate Attack Move" (This attack will require you max out your techniques first and requires battle points to use). However, each character will also possess a "Deity" and "Special Techniques". Summoning these gods give a huge advantage to the heroes and help them progress through the fight easily as well as the techniques. However, summoning these gods & using the the techniques require a deal of leveling up through "Battle Points" (Battle Points are represented by Ore and Gas will be used for Regular & Wide Arena Attack Moves). While fighting & only through fighting you can you gain battle points. Battle points are points gained while in the arena and accumulate even faster when near the opponent. Once you gain enough points you can unlock your character's special techniques. As for the gods they require a much more rigorous method for unlocking them. In order to use your deity you must unlock all techniques before finally being able to access the deity and it's own techniques. exp. A Ghost has 4 tech upgrades; so in order to use your god you would have to level up 4 times before leveling up one last time to have your god accompany you during battles.

Character Roster:

I. Lethsion, the Illusionist & Chronos, the Eternal
II. Samson, the Machiavellian & Odysseus, the All-Seeing
III. Achroma the Sleight of Hand & Tem, the Divine Being

Official Move List (Updated Daily)

Lethsion, the Illusionist

1. Regular Attack 1
2. Regular Attack 2

3. Time Seal
- Creates a space-time portal where the opponent was at the time of use. When used again the opponent is then warped from their current place through the portal and then the portal is closed.

4. Mirage of Nightmare
- Creates multiple doppelgangers who upon destruction cause massive seismic quakes. (Ghosts/Lurkers)

5. Tech Upgrades / God Summon / Ultimate Attack

- Tech Upgrades:
Cloak, Lockdown, Ocular Implants, & Moebius Reactor

- God Summon: "Chronos, the Eternal"
Creates the Deity Chronos which allows Lethsion to not only stop space and time, but also travel through space and time without the use of his energy.
(Arbiter: Stasis, Recall)

- Ultimate Attack: Final Judgement
Lethsion creates an colossal crevice in the earth where the opponent falls ,seemingly endless, while Chronos travels into the outer atmosphere. Chronos, then reenters Earth's atmosphere and crashes into the crevice causing a cataclysmic explosion.

MORE EDITS COMING SOON (Destructive Terrain Incorporation)



Restriction Release
Slash X

Attachments:
Untitled3.jpg
Hits: 10 Size: 360.37kb

Post has been edited 10 time(s), last time on Nov 22 2011, 6:16 am by Dizzy.



None.

Nov 17 2011, 10:48 pm UnholyUrine Post #2



Screenies are required :poke:

and I have no idea what this map is about still :/



None.

Nov 18 2011, 12:18 am Dizzy Post #3



Don't worry getting screens and a brief overview tonight. For now theres a pic attachment of a screen from my map editor.



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Nov 18 2011, 12:24 am Pr0nogo Post #4



Terrain looks ugly.

As a recommendation, turn off the grid when you take screenshots.




Nov 18 2011, 12:32 am Dizzy Post #5



Please only constructive criticism, telling me the terrain is ugly isn't going to help, it's a rough draft. Thanks, newer screens will have the grid removed.



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Nov 18 2011, 1:02 am Pr0nogo Post #6



You should focus on ridding blocks. It's extremely blocky, judging by the attached screenshot.




Nov 18 2011, 1:12 am Dizzy Post #7



Thanks for the feedback though.

Post has been edited 7 time(s), last time on Nov 18 2011, 5:24 am by Dizzy.



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Nov 18 2011, 1:13 am Dizzy Post #8



Quote from Pr0nogo
You should focus on ridding blocks. It's extremely blocky, judging by the attached screenshot.
Yeah, my boy samsizzle is going to help me with that after I finish the rough draft.



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Nov 18 2011, 1:22 am samsizzle Post #9



Quote from Dizzy
Quote from Pr0nogo
You should focus on ridding blocks. It's extremely blocky, judging by the attached screenshot.
Yeah, my boy samsizzle is going to help me with that after I finish the rough draft.
LOL OH I AM, AM I?



None.

Nov 18 2011, 1:32 am Dizzy Post #10



Quote from samsizzle
Quote from Dizzy
Quote from Pr0nogo
You should focus on ridding blocks. It's extremely blocky, judging by the attached screenshot.
Yeah, my boy samsizzle is going to help me with that after I finish the rough draft.
LOL OH I AM, AM I?
WELL JUST CRUSH MY DREAMS THEN WONT YOU SAM LOL 75% of the work will be done though its like mixing and mastering track that's already done so I figured you could do it no problem without it taking away much of your time... Im surely not going to get Lethal to do it... :disgust:



None.

Nov 18 2011, 1:33 am Dizzy Post #11



By the way does anyone have qualms with the mechanics of how to unlock moves and how the game progresses?



None.

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[08:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[08:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
Vrael -- :wob:
[2024-5-09. : 8:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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