Post #1
dwarthing
Dec 15 2007, 3:55 am
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Is there a way to get a certain amount of minerals every time you kill a unit, without making a ton of
"When Current Player Kills 1 men"
"When Current Player Kills 2 men"
"When Current Player Kills 3 men"
etc... triggers?
My map will essentially have heroes killing computer units and getting 1 mineral for each kill (individual, so if you don't kill, you don't get money), however my dilemma is that I want this trigger to work infinitely.
I was thinking of using a death counter (computer has suffered X deaths), but I don't see how I can get that to work so that only the player who killed the unit gets minerals.
Is there a way to get a certain amount of minerals every time you kill a unit, without making a ton of
"When Current Player Kills 1 men" "When Current Player Kills 2 men" "When Current Player Kills 3 men" etc... triggers?
My map will essentially have heroes killing computer units and getting 1 mineral for each kill (individual, so if you don't kill, you don't get money), however my dilemma is that I want this trigger to work infinitely. I was thinking of using a death counter (computer has suffered X deaths), but I don't see how I can get that to work so that only the player who killed the unit gets minerals.
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Post #2
Falkoner
Dec 15 2007, 4:50 am
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Taking StarCraft Map Making to the Limit!
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[URL=http://www.maplantis.org/index.php?pg=wiki;id=45]
MAPLANTIS FTW!
Is it possible/probable that multiple units will be killed at once by a single player in your map?
http://www.maplantis.org/index.php?pg=wiki;id=45MAPLANTIS FTW! Is it possible/probable that multiple units will be killed at once by a single player in your map?
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Post #3
dwarthing
Dec 15 2007, 7:50 pm
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K, Thank you. It's possible, but not going to happen often enough to make a huge difference.
K, Thank you. It's possible, but not going to happen often enough to make a huge difference.
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