Kills = Cash
Dec 15 2007, 3:55 am
By: dwarthing  

Dec 15 2007, 3:55 am dwarthing Post #1



Is there a way to get a certain amount of minerals every time you kill a unit, without making a ton of

"When Current Player Kills 1 men"
"When Current Player Kills 2 men"
"When Current Player Kills 3 men"
etc... triggers?

My map will essentially have heroes killing computer units and getting 1 mineral for each kill (individual, so if you don't kill, you don't get money), however my dilemma is that I want this trigger to work infinitely.
I was thinking of using a death counter (computer has suffered X deaths), but I don't see how I can get that to work so that only the player who killed the unit gets minerals.



None.

Dec 15 2007, 4:50 am Falkoner Post #2



http://www.maplantis.org/index.php?pg=wiki;id=45

MAPLANTIS FTW!

Is it possible/probable that multiple units will be killed at once by a single player in your map?



None.

Dec 15 2007, 7:50 pm dwarthing Post #3



K, Thank you. It's possible, but not going to happen often enough to make a huge difference.



None.

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O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
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O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
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