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Kills = Cash, Noobie Question

Creator: dwarthing
Time: Dec 15 2007, 3:55 am

Post #1     dwarthing Dec 15 2007, 3:55 am

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Is there a way to get a certain amount of minerals every time you kill a unit, without making a ton of

"When Current Player Kills 1 men"
"When Current Player Kills 2 men"
"When Current Player Kills 3 men"
etc... triggers?

My map will essentially have heroes killing computer units and getting 1 mineral for each kill (individual, so if you don't kill, you don't get money), however my dilemma is that I want this trigger to work infinitely.
I was thinking of using a death counter (computer has suffered X deaths), but I don't see how I can get that to work so that only the player who killed the unit gets minerals.
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Post #2     Falkoner Dec 15 2007, 4:50 am

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http://www.maplantis.org/index.php?pg=wiki;id=45

MAPLANTIS FTW!

Is it possible/probable that multiple units will be killed at once by a single player in your map?
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Post #3     dwarthing Dec 15 2007, 7:50 pm

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K, Thank you. It's possible, but not going to happen often enough to make a huge difference.
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