Spending "attribute" points, I heard it somewhere but couldn't understand it.
Post #1 The_UrChai Oct 4 2011, 1:16 am
Post #2
DevliN
Oct 4 2011, 1:22 am
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SOMETHING STATUS GO
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http://www.galaxywiki.net/Attributes_(Stat_Boosts) would be a good starting point. That article gives you a basic idea of how Attributes in StarCraft 2 work.
For help with level up effects, check out http://www.galaxywiki.net/Level_Up_Effect. To add spendable skill points when the hero levels up, that can be set in the Veterancy that you have to create for the hero. http://www.galaxywiki.net/Leveling_units can help with that. What do you mean you want a submenu to store the stats? Or do you mean you want 4 buttons on a submenu to raise them? If the latter, then you need to create 1 button for each Attribute that would be raised, and then create an ability to tie that button to the Attribute. Technically this is true, but you should be able to learn how to create abilities by checking out tutorials that are out there. At the core, every ability is structured similarly in SC2. No, you're thinking in terms of the limitations of SC1. In SC2, they have Attributes built in to the game. Yes, though in most cases this is unnecessary and the Trigger lag could be detrimental. You're better off doing it all in the Data Editor. This post was edited 2 times, last edit by DevliN: Oct 4 2011, 1:31 am. |
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