Staredit Network > Forums > SC2 Assistance > Topic: Spending "attribute" points
Spending "attribute" points
Oct 4 2011, 1:16 am
By: The_UrChai  

Oct 4 2011, 1:16 am The_UrChai Post #1



I'm making a game with heroes and want players to be able to spend skill points on certain stats such as strength and magic.
I need them to be able to have skill points awarded every level and possibly some cool level up effects on the unit.
I then need 4 buttons for them to upgrade theses stats using a submenu to store them in.
I need this to be explained to me in a very simple step-by-step fashion as I have next to no idea what i'm doing.

I'll add all my questions about abilities here cuz a good map can't be made from copy pasted abilities.

They will only have 1 hero unit so you could simplify it by making the attribute points terrazine or something.
I heard you could use triggers to detect a dummy ability then have a buff be applied to the unit. It wasn't explained much beyond that.



None.

Oct 4 2011, 1:22 am DevliN Post #2

OVERWATCH STATUS GO

Quote
I'm making a game with heroes and want players to be able to spend skill points on certain stats such as strength and magic.
http://www.galaxywiki.net/Attributes_(Stat_Boosts) would be a good starting point. That article gives you a basic idea of how Attributes in StarCraft 2 work.

Quote
I need them to be able to have skill points awarded every level and possibly some cool level up effects on the unit.
For help with level up effects, check out http://www.galaxywiki.net/Level_Up_Effect. To add spendable skill points when the hero levels up, that can be set in the Veterancy that you have to create for the hero. http://www.galaxywiki.net/Leveling_units can help with that.

Quote
I then need 4 buttons for them to upgrade theses stats using a submenu to store them in.
What do you mean you want a submenu to store the stats? Or do you mean you want 4 buttons on a submenu to raise them? If the latter, then you need to create 1 button for each Attribute that would be raised, and then create an ability to tie that button to the Attribute.

Quote
I'll add all my questions about abilities here cuz a good map can't be made from copy pasted abilities.
Technically this is true, but you should be able to learn how to create abilities by checking out tutorials that are out there. At the core, every ability is structured similarly in SC2.

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They will only have 1 hero unit so you could simplify it by making the attribute points terrazine or something.
No, you're thinking in terms of the limitations of SC1. In SC2, they have Attributes built in to the game.

Quote
I heard you could use triggers to detect a dummy ability then have a buff be applied to the unit. It wasn't explained much beyond that.
Yes, though in most cases this is unnecessary and the Trigger lag could be detrimental. You're better off doing it all in the Data Editor.

Post has been edited 2 time(s), last time on Oct 4 2011, 1:31 am by DevliN.



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NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[06:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
[2019-10-16. : 3:31 am]
martosss -- FaRTy1billion
FaRTy1billion shouted: how about 5 minerals
you can't even get a scarab with those!
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