I'm stuck on a rather stupid problem:
EDIT:
ok I figured out it was wrong to us a doodad - so i changed the door into a unit and set it as neutral
the trigger now works to open and close th gate but i can't figure out how to make the door open only when my (player 1) units approach.
so basically what i want is
player 1 ground unit approaches -> gate opens and closes after unit(s) has(d) passed through
any other player approaches -> gates stay closed
in addition to that the door as a unit won't fit into my map, since i can't rotate it...
any help is appreciated - thx
Post has been edited 1 time(s), last time on Sep 23 2011, 11:14 am by Sethnidilaw.
None.