A Defense in Wonderland
Got tired of all these common defense maps? Then play Phantom Defense, which suggests a completely different defense form.
General
Gametype: Defense
Number of Players: Up to 4. Players don't interact with other players.
Detailed Information
Hello. I'm zzt, a Korean mapper. This is a map I made several months ago, and I thought of posting it on SEN after translating. So I came up with this as a result.
As I mentioned above, this defense is a very unique defense. To list some uncommon features:
1. Defense Area
Your goal is quite different from stopping enemies from going somewhere. You have a time limit, and you have to kill enemy units wandering(some enemies are fixed, though) your defense area until the time ends. You just have to care about your area, not all the path to the goal. You'll often have to control your defenders to properly eliminate all of the enemies.
Fare., a friend of mine, made this defense area's terrain. Enjoy the terrain!
2. Ghostly Defenders
(Sorry for using the same image again and again. I don't have enough screenshots.)
See my units in the screenshots? Can you feel something strange? Well, you can figure out that some of my units are actually stacked, just like air units. In fact, every defender unit here is quite the same. They just act like air units! Like phantasms, they can't be attacked and they don't take space. Unlike phantasms, they can hurt our evil monsters. This enabled using melee units as defenders! Just watch your phantom ultralisks crush your enemies' faces.
In fact, Oo.Cool.Oo's map, Sprite Defense gave me an Idea. I left a 'special thanks to:' for him.
3. Few Stages, Many Bosses With Different Characteristics
Bosses are quite common in this map. In fact, 1/3 of the stages are bosses. We often get tired of having normal units again and again, so I decided to shorten the playtime and put many bosses. There are 18 stages, and 6 of them are boss stages.
Each boss has his or her own unique characteristics. They have patterns of their own, which will give you fun every time you encounter them. Some bosses will require you to get rid of some extra enemies, while others may try to keep you from controlling your units properly.
4. The Importance of a Good Combination
As my screenshots show, I bought defenders that doesn't share an upgrade. Why? It's because some defenders are strong against certain types of enemies while others are weak against the same enemies. For example, If you train only Terran bionic units, enemies like tanks will be tough as many of your units' attack type will be concussive. If you train only Ranged units, you'll have a hard time getting rid of fixed enemies, as they generally have a very high hitpoints. It's important to mix units properly so that your defense line won't collapse at your weakpoint.
Alright. That's all I can explain you. All other necessary information(like how we can buy stuffs) will be explained during the game. Just keep in mind that this map originally was Korean, so most unimportant strings(such as enemy units' names) are still Korean. I'll try to translate them as well soon. You probably won't have any problem playing this map since all the important strings are properly translated.
(Edit : corrected some misspells. Not quite important)
Attachments:
Post has been edited 2 time(s), last time on Aug 20 2011, 2:57 pm by zzt.
None.