Red Conqueror
Overview
Size: 192 x 192
Terrain: Jungle
Type: World War
Playable: 5 Players
Terrain: Jungle
Type: World War
Playable: 5 Players
Story & Gameplay
Imagine a world where Nuclear Weapons were never invented, that after World War 2, the Cold War how they once called it broke out into a more "conventional conflict", the newly formed NATO and its allies have a very important mission.
In this map you're main objective is to defend against the almighty Soviet Empire, obviously if anyone played WW3: Soviet Enemy, he will find similiarities in between it and this map, thats because this is a remake of that once popular yet not really to professionally looking map.
There are 5 playable nations + of course the Soviet Union which is Computer Controlled, players have to reach and take Moscow in order to win, whats the diffrences in between this and the original map?
1. Heavy Industries do not grant reinforcements or money, instead they are used to create Armor divisions (Heavy Tank, Light Tank, Anti-Armor)
2. The map is divived into Regions (supply depots) which replace typical diplomacy towers
3. Much more events, generally harder than WW3: Soviet Enemy
4. Terrain is like HoI, similiar to how i made Oligarchy
Screenshots
Download
This map is currently in open beta period, it is encouraged to play public games in order to check for any possible bugs or misbalances that may show up.
Map in Attachment
Attachments:
Post has been edited 3 time(s), last time on Aug 18 2011, 7:46 pm by newBorn.
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