Hey SEN!
Long time reader, first time need helperer.
(Skip to the last paragraph if you just want to know the problem without the explanation.
)
As a budding mapmaker/terrainist, I've never really had much problems with anything I couldn't just do myself. Though I have had a bit of a procrastination in actually finishing my maps or not liking how they end up, which makes me an unknown.
So I've begun making a horror map and I've come into a little problem. First I think I should explain a little about my map.
I'm making the map based off of Fatal Frame 2 and if anyone has ever played it, knows that there are no weapons in the game but a camera with excorcismal power. So I'm trying to implement it into SC with a 'point and shoot' method; once you get ahold of the camera I'm using an observer as the 'viewfinder' where you use it to move over the enemy and then shoot via a system similar to spells(build scout at stargate).
The problem I'm having is unfortunately since the observer is a flying detector, it reveals too much of the atmosphere and ruins the gloomy environment I'm trying to make. So I was wondering, is it possible to reduce the vision of units like in the way when they're blinded by the Medic's Optical Flare? Is it possible for a computer AI to shoot a flare at a specific unit? I don't really wanna have to change the unit because I can't really think of any other flying unit that would work as a believable aiming tick. Any other idea to reduce vision would be really appreciated.
Kaleidx
None.
Select blind? where teh hell is that? i got hallucinated, invincable, burrowed cloak and lifted.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Selecting blind won't work. You will have to use a medic which blinds ingame.
Here's a tut on how to get computers to use spells:
Spells, getting comp to useIf set up properly the blind will be reliable.
There's an alternative however:
Let a burrowed unit (ling or spider mines have low sight radius) follow the observer, switch off the players vision with the player controlling the obs (e.g. himself) and turn the vision on for the player with the burrowed unit (e.g. spare comp).
This method gives a nice medium sized sight radius, but will obviously not work properly when the obs is flying over unwalkable terrain.
EDIT: It should also work if you move the burrowed unit to the obs every say 1,5s and teleport it away in the same trigger.
Using this method you could also take any other air unit. However scourges would do fine because they have a low sight range naturally.
When using an air unit you would avoid the ling not being moved, when the obs flies over unwalkable terrain.
Besides, I think a scourge as a pointer would also do well. In additon it would spare you the work with multiple players and vision toggling.
Post has been edited 1 time(s), last time on Dec 10 2007, 6:28 pm by NudeRaider.
Ah, I apologize for posting before searching through all of the tutorials!
;
I think I can do a quick move trigger to an isolated part of the map with a medic and make it use flare. I'll mess around with it a little.
The burrowed unit actually does sound like a much better idea and might use it instead .. hm, all these triggers floating around in my head make it seem more complicated then it may be.
But thanks for your help!
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
np, be sure to read the edit in my post above.
Btw. you can't search through the tuts anymore... its a link to a archive website which saved a "screenshot" when SEN v4 was still up.
Hmm, a scourge, you're just full of good ideas, haha. Well, I think I'm using the scourge as something else but I'm sure I could easily change it. That actually would save me a lot of time.
I'm just confusing myself a little too much with the centering of all of these locations and units.
Thanks.
None.