Staredit Network > Forums > General StarCraft > Topic: SCBW dying...
SCBW dying...
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Jun 3 2011, 10:22 pm
By: Xpenguin17  

Jun 3 2011, 10:22 pm Xpenguin17 Post #1

We are witnessing sad things in our Socialist Republic of Starcraft BroodWar. The United League of SC2 has imposed an embargo on our great republic and we are losing numbers. All of our great mapmakers are relocating to the SC2 galaxy and we have lost over 80% of our population.

We are witnessing sad things indeed...

No but seriously, the day that I never thought would come has arrived. There were multiple times that many doucheclits declared SCBW would die the next year because of a momentary decline, the first memory occuring around 2003. To the relief of many of us, the contrary happened and the populace doubled over the next couple of years, most probably due to the rather grotesquely shitty alternatives, like WoW or Halo that can be cool for one hour before it loses its novelty and the persistent nerdraging of several sexually-frustrated dorks repels you back to the free world of SCBW.

Then in 2006 and 2007 lots of warnings occur again about the possibility of SCBW dying because of the upcoming SC2 but this too proved to be false up until now when shit really hit the fan.

This time it is for real.

Now, improved graphics and more dynamic gameplay never worried me, but what I didn't want to a sequel of SC was refined concepts... Where are the spider mines? Where is that highly-customizable UMS atmosphere that SCBW popularized, which might just be the best fucking invention ever wrought by man?

Clearly, Blizzard never intended nor foresaw the advanced customizations and numerous hacks its users would discover to broaden the capabilities of their originally dull Map editor to something way beyond they ever imagined. All the triggers and features of StarEdit were intended to be capable only of creating the kind of maps you see when you play the Campaign episodes of SC and BW. Relatively weak special effects when compared to modern maps. It's almost as if they gave up their game to its users for this exact reason; we could manage it into something way better than they ever could.

Then they neglect us, release patches that fucked the game up rather than fix it. Then they ban 350,000 people for shit as minor as a namespoofing. What portion of that is the entire SC1 community? I don't even know...

SCBW is without a doubt the most revolutionary PC game ever created, and IGN agrees. But more importantly, it was the most unique because it couldn't just be labelled a game unto itself. SCBW itself was a platform, where many derived scenarios could be hosted and played as separate games, that you could join and leave anytime without consequences. It was massively popular, had many addicted players and yet it managed to avoid all those controversies other games like EverQuest and WoW endured because of some fat fuckspigot that blows his own brains out because his virtual girlfriend dumps him.

Oh wait, didn't some Korean die from playing 50 hours of SCBW straight 5 years back? Shit man, that was one short-lived story. I wonder why all those whiney, borderline-simpleton retards never talk about that one. I thought they loved odious drama?

Anyway, SCBW still retains a moderate popularity but it won't be long before the gamelist is eventually deserted. I'll honor my obligation to finish all the campaigns of SC2 before I proceed to shit on it.

In the meantime, LONG LIVE SCBW.


Jun 3 2011, 10:26 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

This should go in the starcraft general forums or something, not lite discussion. :<

Jun 3 2011, 10:34 pm CecilSunkure Post #3

Hey, SC: BW might be integrated into 2.0. Just be patient. Blizzard hasn't forgotten BW or anything stupid due to the impacts it had on Korea.


Jun 3 2011, 10:51 pm Xpenguin17 Post #4

Quote from CecilSunkure
Hey, SC: BW might be integrated into 2.0.

Sweet! This was exactly what I had in mind and thought about suggesting. I am impressed.


Jun 3 2011, 11:07 pm Lanthanide Post #5

This is flowery overwraight nonsense that is far more verbose than it needs to be and doesn't say anything interesting.


Jun 3 2011, 11:22 pm DevliN Post #6


Quote from Lanthanide
This is flowery overwraight nonsense that is far more verbose than it needs to be and doesn't say anything interesting.
I concur profusely, and as such will prevent such fluff-ridden posts from being contributed to this overly unnecessary and utterly vapid discussion thread topic list of posts and responses.

\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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[04:12 pm]
lil-Inferno -- ya
[2020-5-25. : 5:32 am]
Ultraviolet -- :teach: *
[2020-5-25. : 5:32 am]
Ultraviolet -- lil-Inferno
lil-Inferno shouted: ya, if the person I found is actually him lmao
creep :prof:
[2020-5-24. : 10:31 pm]
lil-Inferno -- ya, if the person I found is actually him lmao
[2020-5-24. : 5:06 pm]
Voyager7456 -- lil-Inferno
lil-Inferno shouted: youarenotworthy Are you thinking of Tuxlar? I don't remember anyone else who ever made map trailers
isn't he literally a professor now too?
[2020-5-24. : 1:17 pm]
Zycorax -- Is it possible that he went by Professor Tuxlar or something for a brief period?
[2020-5-23. : 10:38 am]
NudeRaider -- youarenotworthy
youarenotworthy shouted: Regarding the other user I'm looking for, I know he was a member of this community but was more involved with the other main map making community at the time (I cant remember what it was called... MM?) but just wondering if anybody remembers him.. Professor something. I don't remember any of his projects.
that's all we got
[2020-5-22. : 6:34 pm]
Vrael -- yeah I can't remember any professor usernames either sry :(
[2020-5-22. : 3:58 pm]
Oh_Man -- I made some youtube vids for my map
[2020-5-22. : 2:22 pm]
lil-Inferno -- I can't think of anyone who went by Professor either
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