Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How do you make Carriers produce Interceptors
How do you make Carriers produce Interceptors
Jun 3 2011, 1:22 am
By: Killer2121  

Jun 3 2011, 1:22 am Killer2121 Post #1



The title says it all.
How do you make them Produce Interceptors? I don't want to make them automaticly



None.

Jun 3 2011, 1:27 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

set a trigger with certain conditions and when those conditions are met, modify the unit hangar count of the carrier to add a number to that carrier.

If you want carriers to build them, you can also just click the interceptor button. If you want computers to "build" interceptors, then either use a trigger with certain conditions or run an AI script and they should build their own.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 3 2011, 12:46 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

To get computers to build interceptors on their own enable the unit and run a Protoss melee AI. Low build time and mineral cost help to produce them faster, but it's still not perfectly reliable.




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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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