Staredit Network > Forums > Portal News > Topic: Trigger Module Tutorial,
Trigger Module Tutorial,
May 13 2011, 10:16 pm
By: DevliN  

May 13 2011, 10:16 pm DevliN Post #1


--- Blizzard's Trigger Module Tutorial ---

Blizzard has released another StarCraft II mapping tutorial, this time on the Trigger Module. You can find it at

Like their recent Missile Mover tutorial, Blizzard's latest is very detailed for anyone new to Triggers. It also explains regions, points, mission objectives, cameras, and cinematics/transmissions.

Apparently their next tutorial will tackle part of the Data Editor, so that will be interesting.

And as always, our very own resource, has similar tutorials for anyone interested in StarCraft 2 mapmaking. Recently the Hive Workshop joined the GalaxyWiki project, and has since helped provide some valuable articles to the collection. Our main page has finally hit 10,000 unique views while the site as a whole has close to 70,000. Of course this isn't a huge amount, but relatively speaking this is great news.

Keep up the good work, guys.

Post has been edited 1 time(s), last time on May 13 2011, 10:29 pm by DevliN.

\:devlin\: Currently Working On: \:devlin\:
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[07:41 am]
Black_Overseer -- so cool
[07:41 am]
Black_Overseer -- remind me brood war beta.
[03:01 am]
Corbo -- That was just a photshop. About to implement it right now
[03:00 am]
Corbo -- No, i took them from scmdraft lmao, just copypasted a single one
[12:45 am]
Pr0nogo -- and yes imo the second image looks better
[12:43 am]
Pr0nogo -- that does seem pretty useful, but thinking about it geographically, the layer before would have to replace the low dirt
[12:42 am]
Pr0nogo -- did you take those cliffs from the shitty stack blend lmao
[11:55 pm]
Corbo -- which probably looks better xD
[11:55 pm]
Corbo -- alternatively white:
[11:46 pm]
Corbo -- like foggy, not able to see the bottom kind of high. Those doodads are gonna parallax. to give the 3d ness of the height because fuck yeah
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