Staredit Network > Forums > Portal News > Topic: Trigger Module Tutorial, GalaxyWiki.net
Trigger Module Tutorial, GalaxyWiki.net
May 13 2011, 10:16 pm
By: DevliN  

May 13 2011, 10:16 pm DevliN Post #1

OVERWATCH STATUS GO

STARCRAFT II - MAPS AND MODS
--- Blizzard's Trigger Module Tutorial ---

Blizzard has released another StarCraft II mapping tutorial, this time on the Trigger Module. You can find it at http://us.battle.net/sc2/en/game/maps-and-mods/tutorials/trigger/

Like their recent Missile Mover tutorial, Blizzard's latest is very detailed for anyone new to Triggers. It also explains regions, points, mission objectives, cameras, and cinematics/transmissions.

Apparently their next tutorial will tackle part of the Data Editor, so that will be interesting.




And as always, our very own resource, GalaxyWiki.net has similar tutorials for anyone interested in StarCraft 2 mapmaking. Recently the Hive Workshop joined the GalaxyWiki project, and has since helped provide some valuable articles to the collection. Our main page has finally hit 10,000 unique views while the site as a whole has close to 70,000. Of course this isn't a huge amount, but relatively speaking this is great news.

Keep up the good work, guys.


Post has been edited 1 time(s), last time on May 13 2011, 10:29 pm by DevliN.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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[02:58 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Moose Naw - if that is an option, it should be a global option
agreed
[02:58 pm]
Pr0nogo -- no problem
[11:47 am]
rnDPrc -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
Thank you :)
[11:28 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
SC:R still ships with all the old MPQs
[11:26 am]
Suicidal Insanity -- Otherwise it clutters up the UI and you have inconsistent names from location to location
[11:26 am]
Suicidal Insanity -- Moose
Moose shouted: Basically, anywhere that supports custom unit names should have an option to use the originals imo
Naw - if that is an option, it should be a global option
[11:10 am]
Pr0nogo -- though idk if you can extract them from scr anymore since casc took effect, so you can download them here
[11:08 am]
Pr0nogo -- rnDPrc
rnDPrc shouted: Where can I learn more about the default AI Scripts behavior? I'm having some problems here
extract the scripts using pympq and open them in pyai (using the python modding suite) and use nekron's guide as a reference
[10:57 am]
NudeRaider -- http://www.staredit.net/372001/ thou shalt not judge
[10:18 am]
rnDPrc -- I mean the Run AI Script trigger choices
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