Staredit Network > Forums > Portal News > Topic: March 2011 Starcraft II Map Contest
March 2011 Starcraft II Map Contest
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Mar 1 2011, 6:23 pm
By: DevliN  

Mar 1 2011, 6:23 pm DevliN Post #1

OVERWATCH STATUS GO





THEME

The theme for this mapping contest is SPELLS. The idea here is to come up with completely custom spells/abilities using either the Data Editor or Trigger Editor (though brownie points go to those who use the Data Editor). You can submit more than one spell to the contest, as spells will be individually judged and minerals can be awarded multiple times to the same person if multiple exceptional spells are created


JUDGING

Theme: 10
Did you make a spell? If anyone gets less than 10 on this, I will kill you.

Professionalism: 15
How well is the spell designed? Does it have any bugs? Does it work properly?

Fun: 15
How much fun is it using this spell? Does it make you happy inside? How about on the outside?

Originality: 10
Is this original? Am I going to wish I had come up with the idea, first? Is this basically a duplicated Blizzard ability with changed effects?

Total: 50 points


RULES
  • The map containing the spells must be submitted by March 31st, at 11:59:59 PM Pacific time (PST). They can either be posted here, PMed to me, or hosted at the SEN Database.
  • Any map size is allowed.
  • The map must not have been started before the contest (and as such, the spells should be created in their entirety in March).
  • You may submit as many spells as you want, but there may be a cap to how many you will be rewarded for.
  • No stolen maps and/or spells.
  • No editing someone else's map. The map must have been made by you, and you alone.
  • Team projects are not allowed on this one.


REWARDS

First Place: 100 minerals, 3 Contest Points
Second Place: 75 minerals, 2 Contest Points
Third Place: 50 minerals, 1 Contest Point
Bonus Minerals for Awesome Spells: 10 minerals per spell


Redirect all questions, comments, and concerns to the contest topic at http://www.staredit.net/topic/13419/



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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[02:02 pm]
Corbo -- Suicidal Insanity
Suicidal Insanity shouted: I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
nice
[09:23 am]
Suicidal Insanity -- I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot?
[09:22 am]
Suicidal Insanity -- I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
[09:03 am]
Pr0nogo -- ok, i'll explore that when you have that changed
[08:54 am]
Suicidal Insanity -- if trigedit has such things
[08:54 am]
Suicidal Insanity -- Or maybe change it to a warning
[08:54 am]
Suicidal Insanity -- I just need to disable the verification, then it would allow arbitrary characters
[08:48 am]
Pr0nogo -- would be nice to change that and see if that allows arbitrary characters
[07:24 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: trigedit won't compile or throw errors, i'll try with the custom aiscript files imported to the scmd mpq
Ya trigedit has the aiscript.bin file added to its resource - it doesn't load it from the MPQs
[06:13 am]
Pr0nogo -- agreed
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